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Turn-Based Media Automation

Posted: 29 October 2026, 02:01
by calvinfunfun
I have always seen in a lot of turn-based games that sometimes, if the participants are not that active, then some games take months. I think that if there is no way for the opposing votes to win, then the vote should just pass.

Re: Turn-Based Media Automation

Posted: 03 November 2026, 11:28
by Thalack
There is a setting for this in the hamburger menu you can find in the game. If enabled you will automatically spend 0 influence if it cannot change the outcome for a vote or give you a VP. Note that each player will need to enable this for themselves.