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Suffocation

Posted: 03 November 2026, 12:18
by Radek826
I’m not sure if this is the right place to submit such suggestions, but this is a point for the developers of *Nemesis: Retaliation*. Already few times I’ve forgotten to use oxygen while suffocating; I ended my turn and subsequently suffocated, even though I still had oxygen in my inventory. The indicator showing that a player is suffocating is not visible when viewing the game board. My suggestion is that, in such a situation, the turn confirmation prompt should read: "You are suffocating! Are you sure you want to end your turn?" Best regards.

Re: Suffocating

Posted: 03 November 2026, 13:45
by Calmon70
Because I'm also a candidate for this (I play a lot of different async games!), I created myself some custom css which makes the whole thingy blinking and I also see it when I scroll away. It's always there, I need it this way :D

https://snipboard.io/sEgtzo.jpg

Btw. You need to be careful anyway: Because in the scenario you have the black 0 and finish your 2 actions: As soon as you now cofirm your turn and have no cards left you will be screwed as well because you lose the 1 after confirming and another 1 - which let you die - on your auto-pass the turn after! Happens to me as well so my (blinking, sometimes annoying) banner alert really let me double check this!

Have the same with different color scheme for the auto destruction btw. - the standard alerts are just to passive for me and when I scroll down they are out of view!

Re: Suffocation

Posted: 03 November 2026, 15:54
by jewok
I completely agree; it would be a good usability improvement to require confirmation if an action is going to result in the player's death.

Re: Suffocation

Posted: 04 November 2026, 17:45
by The_General_
I've forgot a number of times that my last action of a turn will often consume 2 oxygen instead of 1 :oops:
I just died when out of oxygen and my last action was to search and find a heavy oxygen tank lol