Instrument Sounds Feature Request
Posted: 04 November 2026, 13:14
I think it would be cool if the different instruments came with different sounds (i.e. something appropriate to the instruments). It could be helpful for gameplay too (i.e. you hear the opponent's oboe and you have a hint you shouldn't build an oboe).
Reasons you might not want to do this:
labor intensive (possibly AI could do it)
sounds it turns out are very distracting (if mildly distracting to some people only, could be a configuration option)
downloading the sounds is slow / bad for the servers
A bare-bones version which might help is "generic string", "generic woodwind", "generic percussion".
If you wanted to get fancy and the above is not really a concern, there could even be "first chair" sounds - i.e. the instrument playing melody or a primary theme - and "second chair" sounds - i.e. the instrument playing a harmony or secondary theme. I suppose you might also consider sounds for the other game activities (probably generic ones) though there might be some musical shorthand for, say, roughing an instrument (eg the same clip filtered through static).
Also, to the implementor: thanks again for the great implementation (I think you're the same person who implemented Distilled, also great).
Reasons you might not want to do this:
labor intensive (possibly AI could do it)
sounds it turns out are very distracting (if mildly distracting to some people only, could be a configuration option)
downloading the sounds is slow / bad for the servers
A bare-bones version which might help is "generic string", "generic woodwind", "generic percussion".
If you wanted to get fancy and the above is not really a concern, there could even be "first chair" sounds - i.e. the instrument playing melody or a primary theme - and "second chair" sounds - i.e. the instrument playing a harmony or secondary theme. I suppose you might also consider sounds for the other game activities (probably generic ones) though there might be some musical shorthand for, say, roughing an instrument (eg the same clip filtered through static).
Also, to the implementor: thanks again for the great implementation (I think you're the same person who implemented Distilled, also great).