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Please Speed Completion Percentage

Posted: 04 November 2026, 14:51
by mungbean1
If you could make the progression % go faster it would be very helpful.

I had a recent game which I knew I had lost (I made multiple mistakes on turn 1 and got some bad luck on top of that) and had to mindlessly click buttons until the game got to 50% so I could resign (aided by an opponent who basically trusted me when I said I was going to resign, even then it took a while).

I have found in Luthier that it is easy to make mistakes early on in the game (or get extremely bad luck) in a way that means you basically know you can't win barring an extremely bad mistake or bad luck by the opponent (which honestly, even if happens, isn't fun). That's part of the fun of the game for me (in many games there is too much rubber-banding) but I do think you should be able to concede when that happens.

[BTW: I don't understand the rationale for why you can't concede earlier in general in BGA. It seems that the more games BGA has the more likely it is that the 50% threshold doesn't make sense in some of them (eg in chess it would be very silly to insist on playing until move 40) but I know that is not your call.]

If you can't change the progression (or don't agree / don't want to) that's of course fine, you are the developer and I respect that! Thank you for your consideration.

Re: Please Speed Completion Percentage

Posted: 04 November 2026, 18:40
by c12h22o11_
Do you have a proposal for how you'd want to increase the values? Right now it's based on the number of workers you've placed and activated vs the number you will be able to. Since you will normally get 3+3+4+4+5+5 activations, that means you have 24 total activations in the game. your 12th activation happens in Round 4, which I call halfway.

I could adjust it so that 50% is at the end of round 3, but that's as far as I think realistically makes sense.

Re: Please Speed Completion Percentage

Posted: 04 November 2026, 20:03
by mungbean1
I think end of round 3 for 50% would be great if you could do that (i.e. 16.6% per round).

I could come up with reasons why I would think that is natural (best I could come up with is *placing* the workers is most of the work, more than activating, and in some sense you plan round-by-round?, and the last round you are often locked into a plan?) But really it's just I wish it were sped up because of the game dynamics. It's way more expediency than principle or thinking it's right in a theoretical sense so mostly I just appreciate your pity / forbearance.

Thanks so much c12h22o11_!

==mungbean1