Stop Elo Farming Through Tournament Timeouts
Posted: 07 November 2026, 21:49
BGA's tournament timeout system creates a potential loophole for systematic Elo farming.
I recently reported a player who went from 0 to over 550 Elo. Out of 29 recorded games, 25 were abandoned, many ending almost daily at exactly 21:00.
Shortly after my report, I noticed that the player's Elo had been reset to zero and their account had received a moderation restriction. I cannot confirm the exact reason, but the timing was remarkable.
The bigger problem: This wasn't limited to one game. I found similar patterns in several other games.
The likely mechanism is tournament games reaching their maximum duration and being ranked by remaining thinking time rather than actual gameplay results.
Combined with BGA's increased initial Elo multiplier (up to 3x), this creates an opportunity to rapidly climb leaderboards and obtain ranking trophies without actually completing games.
My proposed solution:
1. No positive Elo from unfinished tournament games automatically resolved by time limits.
2. Keep appropriate penalties for abandoning games or running out of personal time, so deliberate stalling cannot prevent Elo losses.
3. Prevent timeout-generated results from contributing to ranking trophy eligibility.
Tournament progression can still be determined by remaining time, but that shouldn't automatically generate Elo gains.
This does not require automated cheating detection or additional moderator workload. It only requires changing how these unfinished games affect ratings.
Moderators can punish individual cases, but that doesn't close the underlying loophole.
Why should players be able to climb the world rankings through games that were never actually finished?
I recently reported a player who went from 0 to over 550 Elo. Out of 29 recorded games, 25 were abandoned, many ending almost daily at exactly 21:00.
Shortly after my report, I noticed that the player's Elo had been reset to zero and their account had received a moderation restriction. I cannot confirm the exact reason, but the timing was remarkable.
The bigger problem: This wasn't limited to one game. I found similar patterns in several other games.
The likely mechanism is tournament games reaching their maximum duration and being ranked by remaining thinking time rather than actual gameplay results.
Combined with BGA's increased initial Elo multiplier (up to 3x), this creates an opportunity to rapidly climb leaderboards and obtain ranking trophies without actually completing games.
My proposed solution:
1. No positive Elo from unfinished tournament games automatically resolved by time limits.
2. Keep appropriate penalties for abandoning games or running out of personal time, so deliberate stalling cannot prevent Elo losses.
3. Prevent timeout-generated results from contributing to ranking trophy eligibility.
Tournament progression can still be determined by remaining time, but that shouldn't automatically generate Elo gains.
This does not require automated cheating detection or additional moderator workload. It only requires changing how these unfinished games affect ratings.
Moderators can punish individual cases, but that doesn't close the underlying loophole.
Why should players be able to climb the world rankings through games that were never actually finished?