Can developers export per-game statistics for analysis across multiple tables?
Posted: 12 November 2026, 18:49
Hi everyone,
I’m developing the BGA adaptation of Block Buster. The game designers would like to analyse data across multiple completed games to identify trends and inform balance discussions.
I’m planning to record table and player statistics using stats.jsonc. We’d like to analyse metrics such as game length, turns played, resources collected, and results by game mode. For example, we’d like to compare how long games last at different player counts and see whether the starting player wins more often.
Is there a supported way to retrieve the recorded values for multiple completed games, ideally as a CSV or another machine-readable format? We’d need the individual results for each table and player so we can group and compare them.
If you’ve done this for one of your games, how did you access the data? Is there a tool available to developers, or does the publisher need to request access from BGA? I’d also be interested to know whether the same process works for private alpha playtests.
Thanks for any guidance or examples!
I’m developing the BGA adaptation of Block Buster. The game designers would like to analyse data across multiple completed games to identify trends and inform balance discussions.
I’m planning to record table and player statistics using stats.jsonc. We’d like to analyse metrics such as game length, turns played, resources collected, and results by game mode. For example, we’d like to compare how long games last at different player counts and see whether the starting player wins more often.
Is there a supported way to retrieve the recorded values for multiple completed games, ideally as a CSV or another machine-readable format? We’d need the individual results for each table and player so we can group and compare them.
If you’ve done this for one of your games, how did you access the data? Is there a tool available to developers, or does the publisher need to request access from BGA? I’d also be interested to know whether the same process works for private alpha playtests.
Thanks for any guidance or examples!