Xiangqi stuff
Posted: 23 January 2016, 13:45
Will there be changes to how the pieces will appear(customise)/movement recorded, etc? Pretty curious.
Chariot should be reconsidered as Rook, Knight should be reconsidered as Horse. For recording of movement, R is Rook, C is Cannon, K is King, A is Advisor, E is Elephant, H is Horse, S is Soldier. Movement records typically works this way: C2=5 or C2.5 is horizontal movement of Cannon from right to central, C2+5 is Cannon at row 2 advancing 5 steps, C2-5 is Cannon at row 2 retreating 5 steps. Columns are recorded from 9 to 1 (Left to right).
Timers for the game I am not sure how it should be improvised, to ensure players' moves and are not penalized? I don't know, since disconnects are possible.
Draws might be difficult to implement too. (As in how a game is set to be drawn/stalemate, or if players choose to request draws).
Side note, for new players, I am trying to write basic guides but it will take long. Can't promise. Trying to write basic rules but might be too long winded.
Chariot should be reconsidered as Rook, Knight should be reconsidered as Horse. For recording of movement, R is Rook, C is Cannon, K is King, A is Advisor, E is Elephant, H is Horse, S is Soldier. Movement records typically works this way: C2=5 or C2.5 is horizontal movement of Cannon from right to central, C2+5 is Cannon at row 2 advancing 5 steps, C2-5 is Cannon at row 2 retreating 5 steps. Columns are recorded from 9 to 1 (Left to right).
Timers for the game I am not sure how it should be improvised, to ensure players' moves and are not penalized? I don't know, since disconnects are possible.
Draws might be difficult to implement too. (As in how a game is set to be drawn/stalemate, or if players choose to request draws).
Side note, for new players, I am trying to write basic guides but it will take long. Can't promise. Trying to write basic rules but might be too long winded.