we've talked a lot about this in my real-life play group
we all know how tzolk'in is broken. any experienced player know how much the gambit (i.e. placing 3 workers on the uxmal wheel on turn 1) give a huge advantage to the first player, and how useless the uxmal 4 action is (buying a single building with corn).
so we devised a way to renew the gamedlay and give a second life to this great game : redesigning the yellow wheel.
it would ba as follows :
1 : 3 corn = one god (same as is)
2 : buy one building with 3 corn/ressource (just like uxmal 4 but 3 corn instead of 2)
3 : market (like actual uxmal 2)
4 : extra worker
5 : same as is
comments?
any chance the programmer could make version? (though i don't know if a permission is needed by the editors — i guess it would be)
cheers
we all know how tzolk'in is broken. any experienced player know how much the gambit (i.e. placing 3 workers on the uxmal wheel on turn 1) give a huge advantage to the first player, and how useless the uxmal 4 action is (buying a single building with corn).
so we devised a way to renew the gamedlay and give a second life to this great game : redesigning the yellow wheel.
it would ba as follows :
1 : 3 corn = one god (same as is)
2 : buy one building with 3 corn/ressource (just like uxmal 4 but 3 corn instead of 2)
3 : market (like actual uxmal 2)
4 : extra worker
5 : same as is
comments?
any chance the programmer could make version? (though i don't know if a permission is needed by the editors — i guess it would be)
cheers