Hi all,
The current version of the crew always grants the same thing at the end of a game.
This can be changed to mimic what is done in Hanabi : when a game end, we can setup the "opponent" ELO according to what happend during the game.
For instance, in 5p mode, making a perfect 25 is the same as winning against a 2090 ELO player.
What do you think should be the ELO computation for opponent in the Crew ? I will implement this in the new version so I need your help to configure this just right
The current version of the crew always grants the same thing at the end of a game.
This can be changed to mimic what is done in Hanabi : when a game end, we can setup the "opponent" ELO according to what happend during the game.
For instance, in 5p mode, making a perfect 25 is the same as winning against a 2090 ELO player.
What do you think should be the ELO computation for opponent in the Crew ? I will implement this in the new version so I need your help to configure this just right