I've brought this up before, but I have just witnessed a great example that demonstrates how flawed the current system is.
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So here for all intents and purposes the game is over. The first 3 cars have already finished on the podium, 4th is already decided, and 5th is going to finish on the same turn, but is either booted or quits during the clear last turn of the game. This then voids the entire race. So everyone else has wasted an hour of their time for nothing.
The way the ELO system currently handles these situations is ridiculously flawed. Anyone with a decent ranking will gain 0 no matter how close to completion the race is, and then even though it doesn't particularly bother me, lower ranked players get a significant boost to ELO from tying higher ranked players. It's just a total nonsense, especially once you take into account here the majority of quits take place when the race is 1-2 turns from the end and is either virtually decided or actually decided like this one was.
The obvious solution to me is that anyone who quits is just last, but the race still completes and counts towards ELO, is there actually a good reason the system isn't like this. Because as I've said before it's beyond tedious dealing with these players, and red thumbing them is not the answer, I must have about 50 players blocked, yet I still continually run into these players even with my settings set to very restrictive reputation wise. 9 of my last 27 races have ended with some quitting, and that sort of number isn't that out of place, there is a consistent stream of quitters no matter what you set your settings to, the only way to really avoid them is to play invitational games with players you know, but that's surely not what the site wants, no-one wanting to play open games.
*Moderation Edit: please do not use the Forums to call out specific tables or players by name, this is what the Moderation Reports are for. The Forums should remain a general discussion.
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So here for all intents and purposes the game is over. The first 3 cars have already finished on the podium, 4th is already decided, and 5th is going to finish on the same turn, but is either booted or quits during the clear last turn of the game. This then voids the entire race. So everyone else has wasted an hour of their time for nothing.
The way the ELO system currently handles these situations is ridiculously flawed. Anyone with a decent ranking will gain 0 no matter how close to completion the race is, and then even though it doesn't particularly bother me, lower ranked players get a significant boost to ELO from tying higher ranked players. It's just a total nonsense, especially once you take into account here the majority of quits take place when the race is 1-2 turns from the end and is either virtually decided or actually decided like this one was.
The obvious solution to me is that anyone who quits is just last, but the race still completes and counts towards ELO, is there actually a good reason the system isn't like this. Because as I've said before it's beyond tedious dealing with these players, and red thumbing them is not the answer, I must have about 50 players blocked, yet I still continually run into these players even with my settings set to very restrictive reputation wise. 9 of my last 27 races have ended with some quitting, and that sort of number isn't that out of place, there is a consistent stream of quitters no matter what you set your settings to, the only way to really avoid them is to play invitational games with players you know, but that's surely not what the site wants, no-one wanting to play open games.
*Moderation Edit: please do not use the Forums to call out specific tables or players by name, this is what the Moderation Reports are for. The Forums should remain a general discussion.