Search found 11 matches

by FastMahina
26 November 2022, 23:42
Forum: Splendor
Topic: strategy guide?
Replies: 17
Views: 11833

Re: strategy guide?

This advice is for the 4 player game: Not that I'm an expert (well I guess I am), but my strategy is to look at the number of coins it takes to get a point. For example, the cards with 7 coins of the same color for 4 pts = 1.75 coins/pt, the 7,3 for 5 pts. and 6 for 3 pts. are both 2 coins/pt. Reser...
by FastMahina
04 November 2021, 14:23
Forum: Developers
Topic: Call out to populate database tables (not static) in the initial game state.
Replies: 4
Views: 701

Re: Call out to populate database tables (not static) in the initial game state.

Thanks guys, this is the sort of information I need. And thanks for reading the other post and understanding that I'm not interested in doing the graphics on BGA, but more the action taking and sequencing of events. I think I can get most of the data as static (the monster) and that is where I want ...
by FastMahina
28 October 2021, 05:24
Forum: Developers
Topic: Player's aid for turn order in an RPG, Request for comments
Replies: 17
Views: 1892

Re: Player's aid for turn order in an RPG, Request for comments

I don't even know who the admins are.
by FastMahina
27 October 2021, 23:46
Forum: Developers
Topic: Player's aid for turn order in an RPG, Request for comments
Replies: 17
Views: 1892

Re: Player's aid for turn order in an RPG, Request for comments

BTW, the game state is exactly what I want. As I said, I've implemented it twice before, first on Vassal and then as a javascript webpage. I stopped programing 20 years ago when AJAX was first coming out, and server side apps were just beginning. So yes I've considered bring up my own MySQL server, ...
by FastMahina
27 October 2021, 23:34
Forum: Developers
Topic: Player's aid for turn order in an RPG, Request for comments
Replies: 17
Views: 1892

Re: Player's aid for turn order in an RPG, Request for comments

The original game was on Vassal, but piece encoding was tedious when each piece has so many options. Not to mention that complex pieces slow Vassal to a crawl. You are probably thinking about a visually oriented map game. I would probably use Tabletop simulator on Steam. It is better than Vassal for...
by FastMahina
25 October 2021, 19:23
Forum: Developers
Topic: Call out to populate database tables (not static) in the initial game state.
Replies: 4
Views: 701

Call out to populate database tables (not static) in the initial game state.

So I understand about how the system loads the static game information on startup (well probably not all the details), but I was wondering if there is a call out where additional information can be loaded into the database from a file the game creator can upload at game creation, but before opening ...
by FastMahina
25 October 2021, 19:16
Forum: Developers
Topic: Player's aid for turn order in an RPG, Request for comments
Replies: 17
Views: 1892

Re: Player's aid for turn order in an RPG, Request for comments

It is not a revenue source for the game master, the game master pays BGA for their service of hosting the game. I, as the developer, would probably not charge the game masters, and definitely not BGA. It is not a revenue sharing model. It is a difference source of revenue for BGA, where the game mas...
by FastMahina
21 October 2021, 13:13
Forum: Developers
Topic: Player's aid for turn order in an RPG, Request for comments
Replies: 17
Views: 1892

Re: Player's aid for turn order in an RPG, Request for comments

Well this part of the game is just a simple combat aid, so I would classify it as a board game. The RPG part, as you suggest, would be handled elsewhere. The problem, as I see it, is on setup. Is there a way to load a number of pieces on startup? This would be in the part where the game is created. ...
by FastMahina
21 October 2021, 02:29
Forum: Developers
Topic: Player's aid for turn order in an RPG, Request for comments
Replies: 17
Views: 1892

Re: Player's aid for turn order in an RPG, Request for comments

It's actually my own, but derives from both Chivalry and Sorcery (fatigue and body points - proportional cost actions/spend more, get more, timing verses initiative order) and En Garde (specific swordsman actions). So the ideas are there, which you can not copyright. There is no replication of artwo...
by FastMahina
20 October 2021, 22:47
Forum: Developers
Topic: Player's aid for turn order in an RPG, Request for comments
Replies: 17
Views: 1892

Re: Player's aid for turn order in an RPG, Request for comments

Again it is not so much the RPG. None of the platforms I've seen do anything in regards to making complex calculations and predicate logic. For example, when you take a swing you must subtract the fatigue costs, calculate the arc of the weapon, where it will be at each following second, the force it...

Go to advanced search