I know this platform is oriented toward board games, but I'm trying to resurrect an old RPG that played more like a board game. I realize that there would be some major problems with implementation of having multiple character/monster pieces be selected at the start of a combat session, but the combat session itself is simply a time queue, where players (through their character cards) take actions that are inserted into the time queue to reappear at a later time. Each action "costs" time (when the end of the action occurs) and fatique, the coin of the combat system.
I already have a javascript program that implements much of this game in a web page, but is all front end, i.e. no coordination among multiple players nor persistence.
So I am seeking advice on whether BGA would be the proper platform to further this development. The business model would be for BGA to license it's setup to people running the RPG game, in order for the game master to run his own session, where the database would be populated with opponents and the game rules, but the game master would add his players' protagonists. Thoughts?
I already have a javascript program that implements much of this game in a web page, but is all front end, i.e. no coordination among multiple players nor persistence.
So I am seeking advice on whether BGA would be the proper platform to further this development. The business model would be for BGA to license it's setup to people running the RPG game, in order for the game master to run his own session, where the database would be populated with opponents and the game rules, but the game master would add his players' protagonists. Thoughts?