Search found 41 matches

by Dr Wilson
24 May 2026, 06:36
Forum: The Gang
Topic: This game brings out the worst in some people.
Replies: 21
Views: 1073

Re: This game brings out the worst in some people.

In my personal ftf experience: Hanabi more toxic players than Gang than Crew.
Sad to hear, that it is possibly bad on BGA.
by Dr Wilson
02 May 2026, 21:52
Forum: Marco Polo II: In the Service of the Khan
Topic: Game no Longer Being Published
Replies: 9
Views: 9349

Re: Game no Longer Being Published

Is thread necromancy considered a dark art?
by Dr Wilson
26 February 2026, 09:09
Forum: Discussions
Topic: Skipping player turns and coding - curious question
Replies: 67
Views: 1120

Re: Skipping player turns and coding - curious question

If that was implemented, then the player running out of time could avoid getting kicked the first time, then after that take forever to play their moves since they aren't under threat anymore, which would kinda defeat the purpose of the kick out function. If a player takes forever to complete turns...
by Dr Wilson
25 February 2026, 00:01
Forum: Discussions
Topic: Skipping player turns and coding - curious question
Replies: 67
Views: 1120

Re: Skipping player turns and coding - curious question

It seems that Jellby thinks in 2p/ realtime while I play almost 99% multiplayer/turnbased where the issue is different. The current process gives every non-red player a loaded gun to wreck a game at any convenient moment. Most players will not use it due to fairplay and bc they like playing but the ...
by Dr Wilson
23 February 2026, 21:21
Forum: Discussions
Topic: Skipping player turns and coding - curious question
Replies: 67
Views: 1120

Re: Skipping player turns and coding - curious question

FrankJones wrote: 23 February 2026, 18:59 When a player runs out of time, decide then and there whether to expel the player or continue playing
Sums up my position in a very clear way.

And I dont get the chess/queen analogy either.
by Dr Wilson
23 February 2026, 11:36
Forum: Discussions
Topic: Skipping player turns and coding - curious question
Replies: 67
Views: 1120

Re: Skipping player turns and coding - curious question

You could just change your mindset. As long as a player is in the red, every other player has an available "end this as a tie" move. It is about cherrypicking. If a player is upset that someone is in the red: Fine. If a player doesnt care and continue playing: Fine. But changing the decis...
by Dr Wilson
23 February 2026, 08:16
Forum: Discussions
Topic: Skipping player turns and coding - curious question
Replies: 67
Views: 1120

Skipping player turns and coding - curious question

Recently a 4p-Terraforming Mars game ended when a player run out of time once, and another player - after playing a few more turns - conveniently decided to skip his turns and wreck the game when he was behind in current VP. A very obvious solution to this tricky behaviour would be, to allow the ski...
by Dr Wilson
14 February 2026, 16:34
Forum: "Alpha" games
Topic: The Gang is now in alpha.
Replies: 11
Views: 621

Re: The Gang is now in alpha.

Especially if the distribution of the numbered chips seems endless, the nonverbal communication is helpful. I am as curious as you regarding the online gameplay.
by Dr Wilson
26 May 2025, 06:02
Forum: Suggestions
Topic: Turn based - Speed - Variable time selection range
Replies: 8
Views: 89

Re: Turn based - Speed - Variable time selection range

I use manual matchmaking instead of automatic, and I cannot create that many tables as I am not premium (bc of the restricted payment methods BGA accepts, but this is a completely different subject)
by Dr Wilson
25 May 2025, 20:05
Forum: Suggestions
Topic: Turn based - Speed - Variable time selection range
Replies: 8
Views: 89

Re: Turn based - Speed - Variable time selection range

Meeplelowda wrote: 25 May 2025, 19:07
.. when match making is set to Automatic... when you create a table.
I was afraid of that kind of answer, but still thank you

Go to advanced search