Search found 164 matches

by Fletcheese
18 March 2025, 20:58
Forum: Suggestions
Topic: Remove rating systems, stick to facts
Replies: 8
Views: 218

Re: Remove rating systems, stick to facts

BGA is a big platform with a diverse user base. If you don't like playing with rating, don't. If you don't like playing with timers, don't. That's no reason to delete them from the platform, but the options you're asking for exist and I'd recommend you start using them. A large percentage of users o...
by Fletcheese
27 January 2025, 15:59
Forum: Five Tribes
Topic: Exiting beta?
Replies: 1
Views: 169

Re: Exiting beta?

by Fletcheese
01 October 2024, 23:01
Forum: Wingspan
Topic: Make arena more competitive
Replies: 19
Views: 1068

Re: Make arena more competitive

Rating decay has been discussed ad nauseum. There is nothing new to add to the subject. Pros and cons are well-known and which side you land on is totally subjective. Here's a good thread discussing it: https://forum.boardgamearena.com/viewtopic.php?t=18601 But you can find loads of other discussion...
by Fletcheese
27 August 2024, 20:25
Forum: Developers
Topic: Php Remote Debuging
Replies: 8
Views: 415

Re: Php Remote Debuging

Jeno73 wrote: 27 August 2024, 19:43 Never mind debugging, how can I even log to a visible place from PHP? :)
$myvar = "string to log"
var_dump($myvar)

$myvar will show as an error in your browser (and dev console) when this code triggers
by Fletcheese
10 May 2024, 16:34
Forum: Discussions
Topic: Small World
Replies: 2
Views: 274

Re: Small World

Just have to wait and see :)
by Fletcheese
07 May 2024, 20:29
Forum: Discussions
Topic: Bug handling
Replies: 23
Views: 1194

Re: Bug handling

From my limited personal experience, BGA devs tend to get started as a result of their personal interest and passion in development and board games. Very few are doing it as a full time job. We make some money but typically less than we could be making applying development talents elsewhere. So like...
by Fletcheese
19 April 2024, 19:44
Forum: Gizmos
Topic: “Theoretically perfect game” challenge
Replies: 19
Views: 8666

Re: “Theoretically perfect game” challenge

I spent way too much time on this but it was actually quite fun: https://docs.google.com/spreadsheets/d/1Pen25xQS1wq38AyBPnpAiUeqh_EWwqmGR4IMs8rbGWI/edit#gid=0 As mentioned in the sheet, my key self-imposed restriction is to build EVERY turn if we can (have any energy). Repeatedly picking to build ...
by Fletcheese
26 January 2024, 18:07
Forum: Gizmos
Topic: “Theoretically perfect game” challenge
Replies: 19
Views: 8666

Re: “Theoretically perfect game” challenge

Hello, your table is a bit hard to read. I tried reading two lines and a question arose. Did you not plan your actions according to the card table? For example, "Build R > trg_bB_pick" is to build a red card, and its effect is to be able to pick when building a blue card. But there is no ...
by Fletcheese
22 January 2024, 18:18
Forum: Gizmos
Topic: “Theoretically perfect game” challenge
Replies: 19
Views: 8666

Re: “Theoretically perfect game” challenge

I spent way too much time on this but it was actually quite fun: https://docs.google.com/spreadsheets/d/1Pen25xQS1wq38AyBPnpAiUeqh_EWwqmGR4IMs8rbGWI/edit#gid=0 As mentioned in the sheet, my key self-imposed restriction is to build EVERY turn if we can (have any energy). Repeatedly picking to build o...

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