Search found 10 matches

by Quinlord
21 November 2025, 19:33
Forum: Patchwork
Topic: Cheater abusing the system
Replies: 12
Views: 858

Re: Cheater abusing the system

Ok I just tested it, and apparently the "Undo" function has been implemented poorly. I was just able to undo the move of an opponent by pressing the "Undo" button that is always present on screen
by Quinlord
21 November 2025, 13:46
Forum: Patchwork
Topic: Cheater abusing the system
Replies: 12
Views: 858

Re: Cheater abusing the system

Whoa, that's a crazy way to have a game end! The "undos" are also visible from the replay (at least six of them). However, how can you be sure it was your opponent doing that as opposed to, for instance, a bug in the interface/backend of the website? Looking at your opponent's past few gam...
by Quinlord
20 November 2025, 18:12
Forum: Patchwork
Topic: Auto advance
Replies: 16
Views: 558

Re: Auto advance

Just to add another positive voice for it: I like this feature as it speeds up games cutting some useless dead times
by Quinlord
30 June 2024, 18:24
Forum: Patchwork
Topic: Game progress percentage to reflect time track?
Replies: 2
Views: 264

Game progress percentage to reflect time track?

Hi, I noticed that the percentage of progression of a game seems to go with how complete are the boards of the two players, instead of the progress in the time track. I think this system does not make too much sense, as a game could be close to the end but with a very low progression percentage. So,...
by Quinlord
23 April 2024, 20:53
Forum: Patchwork
Topic: Separate real time and turn based arena champions
Replies: 2
Views: 498

Re: Separate real time and turn based arena champions

I agree. It is the same that happens in chess websites, where each speed category (Classical, Rapid, Blitz, Bullet) has different ELO and thus rankings. I think in BGA there may be an issue of number of games/players, though. Patchwork is probably fine, but other games with a lower player base would...
by Quinlord
18 April 2024, 23:27
Forum: Patchwork
Topic: A full board is so satisfying!
Replies: 13
Views: 7418

Re: A full board is so satisfying!

I only managed to do a full board for the first time a couple of weeks ago, I think. But last weekend I was on fire! Check this out: :shock: https://boardgamearena.com/table?table=499535682 https://boardgamearena.com/table?table=499579116 https://boardgamearena.com/table?table=499833165 Three full b...
by Quinlord
18 April 2024, 22:57
Forum: Patchwork
Topic: Proposal: bidding for starting
Replies: 12
Views: 1365

Re: Proposal: bidding for starting

It sounds like a great idea! I only recently got into competitive, but I did notice that certain setups, if not broken, certainly make it much easier to win. This could balance a bit more the higher competitive games. Alternatively, I also really like RookworstWithoutR's house rule: With my friends ...
by Quinlord
07 March 2024, 01:45
Forum: Lucky Numbers
Topic: Is Michael's set up compulsory this season?
Replies: 7
Views: 3030

Re: Is Michael's set up compulsory this season?

Yes, definitely a bad setup. Makes games way too unbalanced from the start and not in a fun way.
by Quinlord
12 September 2023, 17:14
Forum: Bang
Topic: Pre-move on Indians/Gatling (and maybe General Store?)
Replies: 4
Views: 576

Re: Pre-move on Indians/Gatling (and maybe General Store?)

How do you pre-move Indians/Gatling? Isn't the main reason someone is slow playing those cards is not having seen them in the first place, so the same issue that makes them slow when they need to toss or not would prevent them from making a choice right when the card is played? True that it won't c...
by Quinlord
11 September 2023, 21:40
Forum: Bang
Topic: Pre-move on Indians/Gatling (and maybe General Store?)
Replies: 4
Views: 576

Pre-move on Indians/Gatling (and maybe General Store?)

Hi all, I think everybody here is familiar with the annoying situation of having distracted players that take more than 30 seconds to respond to a simple Indians or Gatling card. I was wondering: could a pre-move of the style of the game Hearts be implemented also in Bang when responding to these ca...

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