Search found 115 matches

by EuroGamez
07 September 2026, 00:26
Forum: Twilight Imperium: Fourth Edition
Topic: premium faction
Replies: 40
Views: 2113

Re: premium faction

Just a question. Is it then possible for a game's code to see the premium status (and/or elo) of a player? If that's the case, that's one argument we lose against RNG conspirationists... Since game code does not know premium status, the game code actually uses a dedicated API function BGA added. Th...
by EuroGamez
06 September 2026, 22:15
Forum: Twilight Imperium: Fourth Edition
Topic: Premade map D variant setup suggestion
Replies: 8
Views: 285

Re: Premade map D variant setup suggestion

My question is, how are these balanced? Only in the resources/influece? Cause looking at the 3 player map, only the bottom player has a decent shots at 4 planets of the same type for example. Maps also need ot be balanced with objectives in mind. The best is usually to give each player, e.g. in a 3 ...
by EuroGamez
06 September 2026, 00:42
Forum: Twilight Imperium: Fourth Edition
Topic: Problem with Civilized Society
Replies: 6
Views: 132

Re: Problem with Civilized Society

Yes, but all players will split the ELO, so if i am first i would have gotten maybe +ELO for every oponent in the game. But now i am drawing the game against all players who didn't ragequit. The system works in a 2 player game, but not in a game where there are ofter 6 players. I think the only and...
by EuroGamez
05 September 2026, 18:54
Forum: Twilight Imperium: Fourth Edition
Topic: It's getting a bit ridiculous...
Replies: 0
Views: 36

It's getting a bit ridiculous...

So far 15 out of 23 games someone has quit, or times out. That's over 65%.... Most of them are rage quitting cause they are about to lose/not win. I've been denied so many win and the most recent game at 80% finished I got 0 ELO aftet being in the lead 4½ hours of playing. Why do you lose ELO for ti...
by EuroGamez
04 September 2026, 15:38
Forum: Twilight Imperium: Fourth Edition
Topic: Become The Gatekeeper dilemma / suggestion
Replies: 4
Views: 70

Re: Become The Gatekeeper dilemma / suggestion

Hi all — in a 3p game of TI4 I've been playing, I drew the secret objective "Become the Gatekeeper," which requires a player to have ships in both a system with an alpha wormhole and a beta wormhole. But the map has no beta wormholes, making this objective impossible to achieve. In real l...
by EuroGamez
02 September 2026, 10:21
Forum: Twilight Imperium: Fourth Edition
Topic: How is the game finished % calculated?
Replies: 4
Views: 75

Re: How is the game finished % calculated?

Posting in this thread to not make a million new posts, slightly related. So last game we had a situation where two players were essentially eliminated, but they still had to sit though the rest of the games clicking okay and no-response to a bunch of stuff constantly. And so this gave me an idea. C...
by EuroGamez
01 September 2026, 18:39
Forum: Twilight Imperium: Fourth Edition
Topic: How is the game finished % calculated?
Replies: 4
Views: 75

Re: How is the game finished % calculated?

TI4 on BGA has a serious quit/abandon problem. There has to be a better implementation to deal with this. Just chekcing cacually the top 5 players in the rankings 50% of games end with someone quitting. I am sure the developer has better access to actual stats but it's frustrating to play when the g...
by EuroGamez
01 September 2026, 18:13
Forum: Twilight Imperium: Fourth Edition
Topic: How is the game finished % calculated?
Replies: 4
Views: 75

How is the game finished % calculated?

Just "finished" a game where one oppontn decided to kick the othe ropponent at the end of round 1 for timing out. I would say we were almost done with the round (~1 hour) and playing CIvilized Society so maybe 25-35% done. After the game end I see that it says only 1% of the game was finih...
by EuroGamez
30 August 2026, 04:29
Forum: Gaia Project
Topic: Game Mode and Turn order
Replies: 4
Views: 99

Re: Game Mode and Turn order

Okay thanks, I don't play that often, and when I do it's often 2 player games.

So my thought process was to ban the 2nd best choice if going first and force the oponent to figure out the best option and ban it. But i was afraid the choice of factions would happen in reverse order.
by EuroGamez
28 August 2026, 18:00
Forum: Gaia Project
Topic: Game Mode and Turn order
Replies: 4
Views: 99

Re: Game Mode and Turn order

Thank you, is there anythign to indicate this or just something you need to know/remember?

Go to advanced search