Search found 26 matches

by Thomas Yverdon
11 May 2026, 18:45
Forum: Suggestions
Topic: Turn-based → Real-time switching when players are online
Replies: 11
Views: 136

Re: Turn-based → Real-time switching when players are online

It's not the status, but being here playing.
by Thomas Yverdon
10 May 2026, 06:26
Forum: Suggestions
Topic: Turn-based → Real-time switching when players are online
Replies: 11
Views: 136

Re: Turn-based → Real-time switching when players are online

That’s exactly my point. BGA already supports switching from real-time back to turn-based if a game gets interrupted — so why not allow the opposite too? If all players are online and agree, being able to temporarily switch a turn-based table into real-time would make games smoother and faster, espe...
by Thomas Yverdon
09 May 2026, 20:56
Forum: Suggestions
Topic: Turn-based → Real-time switching when players are online
Replies: 11
Views: 136

Turn-based → Real-time switching when players are online

Let’s make it possible to switch from turn-based to real-time during a game when all players are online and agree. This would let players focus on a single table and speed up gameplay when everyone is available.

If you like this idea, please vote 👍

https://boardgamearena.com/bug?id=217776
by Thomas Yverdon
09 May 2026, 20:23
Forum: The Guild of Merchant Explorers
Topic: addict or not ???
Replies: 4
Views: 548

Re: addict or not ???

Merci pour le sujet. Je trouve intéressant de remarquer à quel point jouer en ligne réduit petit à petit le temps à jouer en vrai. Le besoin est réduit, moins de réaction humaine, de relation humaine à gérer. Je souhaiterai un contrôle parental/anti addiction integré à BGA. Mais dès qu'on en parle, ...
by Thomas Yverdon
26 April 2026, 18:42
Forum: Suggestions
Topic: Pre-agree real-time ↔ turn-based switching for more flexibility when life happens
Replies: 4
Views: 69

Re: Pre-agree real-time ↔ turn-based switching for more flexibility when life happens

The key point is that this would be opt-in only, between willing players.

A feature should not be rejected simply because a minority might abuse it. For many good-faith players, this would be a genuinely useful quality-of-life option.
by Thomas Yverdon
26 April 2026, 13:29
Forum: Suggestions
Topic: Pre-agree real-time ↔ turn-based switching for more flexibility when life happens
Replies: 4
Views: 69

Re: Pre-agree real-time ↔ turn-based switching for more flexibility when life happens

Some may say “just play Friendly mode,” but that does not fully solve it either. It is often harder to find players there, and many people also want to enjoy competitive games, ratings, or Arena events. This suggestion is for players who want both competition and a practical solution when real life ...
by Thomas Yverdon
26 April 2026, 12:48
Forum: Suggestions
Topic: Pre-agree real-time ↔ turn-based switching for more flexibility when life happens
Replies: 4
Views: 69

Re: switching between real-time and turn-based games

A quick clarification in advance, since some people may say “if interruptions are possible, just play turn-based.” Turn-based does not always solve the issue. Many players prefer real-time because they know exactly when they are playing and when they are not. You sit down, play one game, finish it, ...
by Thomas Yverdon
26 April 2026, 12:45
Forum: Suggestions
Topic: Pre-agree real-time ↔ turn-based switching for more flexibility when life happens
Replies: 4
Views: 69

Pre-agree real-time ↔ turn-based switching for more flexibility when life happens

Suggested feature: an optional matchmaking setting where players pre-agree that real-time games can be switched to turn-based if needed Please vote here: https://boardgamearena.com/bug?id=217731 Hi, I’d like to suggest an improvement regarding switching between real-time and turn-based games. :idea...
by Thomas Yverdon
17 February 2026, 21:43
Forum: Suggestions
Topic: Script idea: limiting daily moves per table to reduce attention overload
Replies: 5
Views: 86

Re: Script idea: limiting daily moves per table to reduce attention overload

An extension would have to fit into the BGA ecosystem, and for the reasons BarnardsStar mentioned, your proposal doesn’t, even if it was technically possible to do that. Another proposal has been to enable players to limit the number of tables they can open or join, or to exclude oneself from fast ...
by Thomas Yverdon
16 February 2026, 10:06
Forum: Suggestions
Topic: Script idea: limiting daily moves per table to reduce attention overload
Replies: 5
Views: 86

Re: Script idea: limiting daily moves per table to reduce attention overload

Just a small follow-up to add some context. In the meantime, I’ve been using app / website blockers (time limits, allowed hours, or even location-based rules). They do help to some extent, but they feel much less optimal than a solution that would work within BGA itself. Blocking access is quite a b...

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