Search found 10 matches

by octalc0de
30 October 2022, 18:20
Forum: "Alpha" games
Topic: Magic Maze is in Alpha!
Replies: 61
Views: 24632

Re: Magic Maze is in Alpha!

Hi, would it be possible to have an invitation for the alpha? Also, side questions: - how are the source code managed to be used on BGA, is it a repository created in a BGA's owned VCS, or each developer have their own individual repository? - can external developers (like myself) participate in de...
by octalc0de
17 January 2022, 00:00
Forum: "Alpha" games
Topic: Magic Maze is in Alpha!
Replies: 61
Views: 24632

Re: Magic Maze is in Alpha!

Everyone who's asked for an invitation in this thread should have been added.
by octalc0de
18 March 2021, 18:44
Forum: "Alpha" games
Topic: Magic Maze is in Alpha!
Replies: 61
Views: 24632

Re: Magic Maze is in Alpha!

Carluccio8080 wrote: 18 March 2021, 16:48 What happened to this game?
Err, what do you mean? Are you seeing issues playing the alpha?
by octalc0de
14 February 2021, 20:40
Forum: "Alpha" games
Topic: Magic Maze is in Alpha!
Replies: 61
Views: 24632

Re: Magic Maze is in Alpha!

I've pushed a new release, 210214-2029, which improves the interface for a variety of long-standing issues: There is now zoom (technically the previous set of releases) Search can now done on the grid, with the preview titles automatically populating in the locations that they would show up in. This...
by octalc0de
02 August 2020, 18:40
Forum: "Alpha" games
Topic: Magic Maze is in Alpha!
Replies: 61
Views: 24632

Re: Magic Maze is in Alpha!

Can you have a look at yokai implementation ? There is a link to enlarge the board that could help magicmaze implementation. Bandido also has tools to zoom in/out and enlarge the scrollmap. Yeah I think I can get zoom in/out to work pretty quickly, but the pawns end up in the wrong location after z...
by octalc0de
02 August 2020, 18:31
Forum: "Alpha" games
Topic: Magic Maze is in Alpha!
Replies: 61
Views: 24632

Re: Magic Maze is in Alpha!

Shift click works, but with my devices (smartphone and computers) the game is slower than the first times I played (month of june). It was responding very well, but now after each action, there is a little latency. I don't know if it's my connection or something you changed. But it's the most impor...
by octalc0de
20 July 2020, 04:35
Forum: "Alpha" games
Topic: Magic Maze is in Alpha!
Replies: 61
Views: 24632

Re: Magic Maze is in Alpha!

I've added the shift-click = move as far as possible as a hidden feature. Let me know how it works.
by octalc0de
27 June 2020, 06:06
Forum: "Alpha" games
Topic: Magic Maze is in Alpha!
Replies: 61
Views: 24632

Re: Magic Maze is in Alpha!

Would shift-click = go as far as possible in one direction work for people? It's not very tablet accessible though, and I also don't want to interfere with the game chat which is currently taking control of the keyboard. Or would "double-click/double-tap = go as far as possible" be prefera...
by octalc0de
21 June 2020, 02:06
Forum: "Alpha" games
Topic: Magic Maze is in Alpha!
Replies: 61
Views: 24632

Magic Maze is in Alpha!

As you already may know, Magic Maze, a real-time fully-cooperative game that was nominated for the Spiel des Jahres in 2017, is now available in alpha! You can access it via the reviewer interface https://boardgamearena.com/reviewer?game=magicmaze or ask me to add your username to the 'Magic Maze pl...
by octalc0de
16 May 2020, 02:24
Forum: Developers
Topic: Feature request: mysqli_info()
Replies: 0
Views: 386

Feature request: mysqli_info()

(I'm also not sure this is the right place to put feature requests in the framework). While trying to reduce db roundtrips I realized I have no way to get the mysqli_info() information. I have self::DbAffectedRow() but that's not sufficient. This is useful when I do an `update` query when I need to ...

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