Search found 15 matches

by FireManBearPig
14 March 2025, 15:53
Forum: Official announcements [en]
Topic: Great Western Trail: EL PASO - Less Time, More Moo-ves!
Replies: 23
Views: 3290

Re: Great Western Trail: EL PASO - Less Time, More Moo-ves!

Mr_Magic wrote: 13 March 2025, 18:09
tkpope wrote: 13 March 2025, 14:22
crysknife wrote: 13 March 2025, 13:19

I still don't see him
Inside the "O" of El Pas"O".
He is? I thought he was right off on the left hand side, near the horizon
I think this is what they're going for. I can't make out anything inside the "O".
by FireManBearPig
22 August 2024, 14:02
Forum: Official announcements [en]
Topic: GLASS ROAD: Clear the land, hire specialists, build and gather to make your own trade empire.
Replies: 10
Views: 2639

Re: GLASS ROAD: Clear the land, hire specialists, build and gather to make your own trade empire.

Did Glass Road go Premium in the last 45 minutes? I don't have Premium but was able to create a game about an hour ago; now I cannot.
by FireManBearPig
29 August 2023, 18:10
Forum: Great Western Trail
Topic: Implementing Solo/Sam
Replies: 22
Views: 3601

Re: Implementing Solo/Sam

Patrick of the Isles wrote: 29 August 2023, 08:52 I strongly oppose the implementation of solo modes for all games on BGA
I understand you wanting Argentina/NZ and other games to be prioritized higher than a solo mode for GWT, but why do you strongly oppose solo implementations in general?
by FireManBearPig
28 August 2023, 19:16
Forum: Great Western Trail
Topic: Implementing Solo/Sam
Replies: 22
Views: 3601

Re: Implementing Solo/Sam

The bug forum might not have been the correct place to ask for this feature, but I did stumble across this:

https://boardgamearena.com/bug?id=82895

If y'all vote for this feature, the devs might notice.
by FireManBearPig
15 May 2023, 19:40
Forum: Great Western Trail
Topic: Implementing Solo/Sam
Replies: 22
Views: 3601

Implementing Solo/Sam

Not sure if anyone else would be interested in playing GWT solo on BGA. I used to play it all the time on BoardGameFiesta, but that closed down since so many users came to BGA's implementation. I love playing the game, but sometimes I enjoy a lower pressure game against the AI. Is there a place wher...
by FireManBearPig
13 January 2022, 13:09
Forum: "Alpha" games
Topic: Tigris and Euphrates now in alpha
Replies: 171
Views: 17565

Re: Tigris and Euphrates now in alpha

Please add me to the playtest group!
by FireManBearPig
05 November 2021, 14:45
Forum: "Beta" games
Topic: Azul is in beta
Replies: 33
Views: 5586

Re: Azul is in beta

chk1975 wrote: 03 November 2021, 09:19 This I will never understand, people always asking for 2 player games.
chk1975 wrote: 03 November 2021, 09:19 Yes 2 player game of azul has less luck and is more strategic
It sounds to me like you understand just fine.
by FireManBearPig
01 November 2021, 15:17
Forum: Discussions
Topic: FAQ: new achievements & XP system
Replies: 411
Views: 160142

Re: FAQ: new achievements & XP system

Can I please have my old achievement view back? Or at least the option to have the old view? The new style with the huge blocks is such an obnoxious eye sore.
by FireManBearPig
29 October 2021, 15:00
Forum: "Beta" games
Topic: Azul is in beta
Replies: 33
Views: 5586

Re: Azul is in beta

When this becomes available in Arena, I hope you'll limit it to 2 players.
by FireManBearPig
26 October 2021, 18:15
Forum: Official announcements [en]
Topic: [Halloween Special] Time to get spooky!
Replies: 11
Views: 4636

Re: [Halloween Special] Time to get spooky!

reikja wrote: 26 October 2021, 17:37 UPDATE from Lookout Studio: Patchwork Halloween comes with some changes to regular Patchwork. Uwe has rebalanced 14 patches, hence the changes in cost/time on these patches.
I'm aware of the changes to the Halloween edition. BGA's representation of this particular change is incorrect.

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