Search found 174 matches

by tarongot
05 September 2026, 11:21
Forum: Twilight Imperium: Fourth Edition
Topic: Randomly Generatated Maps
Replies: 2
Views: 39

Re: Randomly Generatated Maps

I am tired of using the same maps over and over, but am also unhappy with drafted maps since poor tiles can be dumped on a single player. Do you have any plans to implement random or semi-random maps (making sure anomalies are evenly distributed would be nice)? I actually don't think it is needed. ...
by tarongot
03 September 2026, 18:41
Forum: Twilight Imperium: Fourth Edition
Topic: Faction paywall.
Replies: 16
Views: 997

Re: Faction paywall.

it should jsut allow the option if host has priemuim to allow all factions, like in other games on this website I agree. This segregating players by premium/non-premium inside table is something that I have never seen on BGA before. All players should play same game, not being segregated. The same ...
by tarongot
03 September 2026, 10:11
Forum: Twilight Imperium: Fourth Edition
Topic: Premade map D variant setup suggestion
Replies: 8
Views: 286

Re: Premade map D variant setup suggestion

Proposition of a minor change for 5 players map with hyperlines: changing beta and alpha tunnels with each other. That gives player near supernova 1 more resource, rest stays same, same planet type, same structure of map. https://keeganw.github.io/ti4/?settings=FFFFF51101432FFF&tiles=18,34,19,21...
by tarongot
02 September 2026, 10:48
Forum: Twilight Imperium: Fourth Edition
Topic: Premade Maps A-B-C on BGA
Replies: 6
Views: 687

Re: Premade Maps A-B-C on BGA

It would be great to have this topic pined to top of this game forum, so people, especially new one, know how maps looks before they decide to choose them. But I don't see a way to report that to moderation. Anyone know how to do it?
by tarongot
30 August 2026, 13:31
Forum: Twilight Imperium: Fourth Edition
Topic: Premade map D variant setup suggestion
Replies: 8
Views: 286

Re: Premade map D variant setup suggestion

My proposition of changes to 4 player's map, no hyperlines: https://keeganw.github.io/ti4/?settings=FFFFF40007691FTF&tiles=18,21,22,49,19,24,46,26,48,30,20,25,28,34,39,36,27,40,37,33,45,29,31,0,41,38,44,0,23,47,32,50,0,43,35,42,0 Changes are minor : 1. Switching places of hex 22 with 24 2. Switc...
by tarongot
28 August 2026, 19:33
Forum: The Gang
Topic: Player rankings , what is needed for each level ? Apprentice , Average, Good Expert etc.
Replies: 29
Views: 1186

Re: Player rankings , what is needed for each level ? Apprentice , Average, Good Expert etc.

There's something wrong with the way elo works in this game. It looks like you only gain a few elo points for a win, even on hardest settings. The game doesn't show the details, so it's hard to audit what they're doing. This is what is wrong with ELO: https://boardgamearena.com/bug?id=234225 https:...
by tarongot
28 August 2026, 11:55
Forum: Discussions
Topic: Statistiques compte standard vers premium
Replies: 2
Views: 89

Re: Statistiques compte standard vers premium

Bonjour, Lorsque l'on passe d'un compte standard à un compte premium, les statistiques détaillées prennent elles en compte les années passées en compte standard? Merci d'avance pour vos retours I'm 99.9999% sure the answer is YES. Statistics are gathered for every account, not only premium. But onl...
by tarongot
24 August 2026, 23:09
Forum: The Gang
Topic: AK vs 22
Replies: 8
Views: 208

Re: AK vs 22

Hello, Here is an extremely interesting spot, someone having AK, and the other one 22. In 38% of cases, you will find no A/K/2 on the table, and likely will need to know river which hand is stronger than the other one. How are you doing it? There is a lot of ways to send informations with both of t...
by tarongot
19 August 2026, 18:05
Forum: Zombicide 2nd Edition
Topic: Party members and weapon loadouts
Replies: 4
Views: 201

Re: Party members and weapon loadouts

Well, there's no universal loadouts for most charachters. For walkers and runners one set is better, for brutes - another, and molotov is a must for abominations, right? For shooters i prefer double pistols or even shotguns (for not slippery ones), value 66% to hit more than more dices. For melee w...
by tarongot
18 August 2026, 15:13
Forum: Zombicide 2nd Edition
Topic: Suggestion: to add an achievement
Replies: 2
Views: 75

Re: Suggestion: to add an achievement

There are no game-specific achievements, just the standard x-elo, top-x, x consecutive victories, etc. Neither of those apply to cooperative games, because BGA, many developers and players convinced by them thinks that cooperative games can't have ratings and ELO. I finally passed all the missions....

Go to advanced search