I think the way running out of time is currently handled is unfair.
I understand the basic system: if a player runs out of time, the other players can choose to kick them and end the game. I don't have a problem with that.
For example, BGA push notifications don't always work properly for me, so sometimes I don't even know that it's my turn. Adding up to this sometimes life simply gets in the way and you can't get online for a day because of situations.
I recently played a game where I wasn't able to get online and ended up at around -6 hours. The other player chose not to kick me and continued playing.
Over the next four days, I played all my turns well within the time limit and worked my way back to around -2 hours. My opponent apparently thought he was winning, so there was no reason for him to kick me.
Then, as soon as it became clear that he was probably going to lose, he used the kick option four days later.
He even admit he did that. That doesn't seem fair to me.
At that point, the kick option isn't really being used to deal with an inactive player anymore. It's being used as a way to avoid losing a game.
I had another similar situation at the same time. I couldn't get online and ended up at -3 hours in another game. Another player in that game was also out of time at around -2 hours.
The 3rd players chose to kick me instead of him.
As a result, I lost reputation and rating, while the other player gained reputation and rating, despite both of us being out of time.
I also think the reputation system makes this problem worse.
Because reputation is capped at 100, there is very little benefit from consistently being a reliable player. You can play hundreds or even thousands of games without running out of time, patiently wait when other players are out of time, and always finish your games.
But if you're playing 5 to 10 turn-based games and something happens in real life that prevents you from logging in for one day, several games can run out of time at once and your reputation can suddenly take a massive hit.
I understand the basic system: if a player runs out of time, the other players can choose to kick them and end the game. I don't have a problem with that.
For example, BGA push notifications don't always work properly for me, so sometimes I don't even know that it's my turn. Adding up to this sometimes life simply gets in the way and you can't get online for a day because of situations.
I recently played a game where I wasn't able to get online and ended up at around -6 hours. The other player chose not to kick me and continued playing.
Over the next four days, I played all my turns well within the time limit and worked my way back to around -2 hours. My opponent apparently thought he was winning, so there was no reason for him to kick me.
Then, as soon as it became clear that he was probably going to lose, he used the kick option four days later.
He even admit he did that. That doesn't seem fair to me.
At that point, the kick option isn't really being used to deal with an inactive player anymore. It's being used as a way to avoid losing a game.
I had another similar situation at the same time. I couldn't get online and ended up at -3 hours in another game. Another player in that game was also out of time at around -2 hours.
The 3rd players chose to kick me instead of him.
As a result, I lost reputation and rating, while the other player gained reputation and rating, despite both of us being out of time.
I also think the reputation system makes this problem worse.
Because reputation is capped at 100, there is very little benefit from consistently being a reliable player. You can play hundreds or even thousands of games without running out of time, patiently wait when other players are out of time, and always finish your games.
But if you're playing 5 to 10 turn-based games and something happens in real life that prevents you from logging in for one day, several games can run out of time at once and your reputation can suddenly take a massive hit.