Search found 64 matches

by quietmint
06 November 2019, 02:57
Forum: Coup
Topic: Did I lose $3 when I fake claim assassin and someone challenges me?
Replies: 3
Views: 65

Re: Did I lose $3 when I fake claim assassin and someone challenges me?

Correct, not a bug. Is the French wiki incorrect? A French speaker can fix it :lol:
by quietmint
16 January 2019, 06:31
Forum: Official announcements [en]
Topic: Coup
Replies: 36
Views: 4117

Re: Coup notification of game end

[*] Can we eliminate the notification on my wall regarding the end of game? I choose to watch, I know the game ended.. why does it notify me. I understand the need for a notification if I had chosen to leave the table.. but why give a choice if you’re going to tell me regardless? I agree. This noti...
by quietmint
07 January 2019, 06:29
Forum: taluva
Topic: Centering the wind rose
Replies: 6
Views: 1093

Re: Centering the wind rose

The wind rose background image really has nothing to with this. Currently, on initial load the camera viewpoint is roughly centered on the first tile at zoom 100%. I think your request can be reworded like this: on initial load calculate the bounding box of the island and center the camera viewpoint...
by quietmint
07 January 2019, 06:01
Forum: taluva
Topic: All those losing losers...
Replies: 9
Views: 1023

Re: All those losing losers...

If the game ends "normally" with all tiles played, then ranking 2nd, 3rd, etc. like that makes sense. In that case it's the same scale on which the winner was determined. If the game ends early and you make people keep playing, then the order in which they run out of buildings is their ranking order...
by quietmint
25 December 2018, 18:53
Forum: taluva
Topic: All those losing losers...
Replies: 9
Views: 1023

Re: All those losing losers...

I'm not planning to implement a "keep playing after the end" variant at this time. Barring that, how would you propose to determine a person's rank? Assume nobody is eliminated and one player places all of two types of buildings (most common scenario). Do you assign points based on remaining buildin...
by quietmint
25 December 2018, 16:48
Forum: Official announcements [en]
Topic: Coup
Replies: 36
Views: 4117

Re: Coup

Yes, it means you'll never play this game online with those friends. Again, it totally breaks the spirit of the game (even if it's not your intent to do it for the extra thinking time). I will not build it. There's also so much back and forth within just one turn (should be: declare action > declare...
by quietmint
25 December 2018, 08:32
Forum: Coup
Topic: comment jouer ?!
Replies: 1
Views: 288

Re: comment jouer ?!

Please refer to the English page at http://en.doc.boardgamearena.com/Gamehelpcoupcitystate While I did write the English wiki page, all wiki pages and translations are maintained by the community. The French page at http://fr.doc.boardgamearena.com/Gamehelpcoupcitystate can be edited by any French s...
by quietmint
25 December 2018, 08:25
Forum: Coup
Topic: The reacting time
Replies: 1
Views: 293

Re: The reacting time

The time is actually 15 seconds. Your first game, it may feel a bit short, but you'll get used to the available options. In the real life game, 15 seconds is actually far too long. You really only get a second or two to challenge or block someone in the real game. I think 15 seconds is the most we c...
by quietmint
25 December 2018, 08:21
Forum: Coup
Topic: Can't choose duration of game
Replies: 2
Views: 410

Re: Can't choose duration of game

This is working as designed. It was removed on purpose. BGA system really doesn't support multiple games within one game. Unlike Love Letter, in Coup, there's no provision in the rules for multiple rounds. It was just something I added. Both of these problems were pointed out in the BGA bug report s...
by quietmint
25 December 2018, 08:06
Forum: Official announcements [en]
Topic: Coup
Replies: 36
Views: 4117

Re: Coup

I wasn't aware this thread existed and am not following the comments here. This isn't the place for reporting bugs. Most of the initial bugs mentioned here have been fixed, by the way. For any other bugs or suggestions, use the official BGA bug report system to open or vote for issues so they can be...

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