Search found 13 matches

by jonsmiley
01 December 2021, 19:36
Forum: Discussions
Topic: Advent calendar
Replies: 4
Views: 1270

Re: Advent calendar

I agree. I really enjoyed that last year along with the summer of games and egg hunt. Perhaps the focus at the moment is just releasing all these great high profile games! Again, no complaints just wanted to check the forum in case I missed the news about an Advent calendar and I saw this post :-) K...
by jonsmiley
14 February 2021, 01:28
Forum: Discussions
Topic: Partner Games
Replies: 7
Views: 1566

Re: Partner Games

Hand and Foot can be played that way. It's available in Beta now.
by jonsmiley
24 December 2020, 01:03
Forum: Official announcements [en]
Topic: Opus Magnum December: Let's end this year beautifully, together.
Replies: 242
Views: 97154

Re: Opus Magnum December: Let's end this year beautifully, together.

The countdown was accurate up until 6pm local time (midnight Paris time) but instead of allowing me to open the next game at 6pm it reset the countdown to 24 hours (with the latest game I could open still set to Concept). Checked from mobile and my laptop after clearing the cache but both say it's a...
by jonsmiley
23 December 2020, 14:28
Forum: Official announcements [en]
Topic: Opus Magnum December: Let's end this year beautifully, together.
Replies: 242
Views: 97154

Re: Opus Magnum December: Let's end this year beautifully, together.

Thanks! I just checked and the message when I try to open tomorrow’s present early now shows 10 hours remaining which matches up with midnight Paris time and 6pm local time so it does look like it’s fixed. I’ll confirm tonight when I actually open the present :-)
by jonsmiley
22 December 2020, 20:41
Forum: Official announcements [en]
Topic: Opus Magnum December: Let's end this year beautifully, together.
Replies: 242
Views: 97154

Re: Opus Magnum December: Let's end this year beautifully, together.

Here on the east coast of the US I’ve seen the same thing each day. The new game shows up as a latest release on the games page at 6pm (midnight Paris time) but I can’t actually open the day’s game on the advent calendar until midnight local time (6 hours later)—even though the message says it is us...
by jonsmiley
22 October 2020, 18:13
Forum: Developers
Topic: Translation in the log
Replies: 14
Views: 4546

Re: Translation in the log

Thanks. I’ll try to apply this to my more complex cases and see if I can get those to work as well. I think I was confused in the example where it said to use the original English in the argument which made me think I shouldn’t apply clienttranslate beforehand but I guess that may not apply here sin...
by jonsmiley
22 October 2020, 16:06
Forum: Developers
Topic: Translation in the log
Replies: 14
Views: 4546

Re: Translation in the log

I thought I would be able to use clienttranslate() within sprintf the way the examples show using _() but that doesn't seem to be the case. Instead I am switching to the i18n argument method shown in the example but I'm not confident in what I am seeing in terms of translation results in studio. Her...
by jonsmiley
22 October 2020, 13:18
Forum: Developers
Topic: Translation in the log
Replies: 14
Views: 4546

Re: Translation in the log

Thanks, I will fix the concatenation issue either way then and see if the problem still exists and post an example if it does.
by jonsmiley
22 October 2020, 05:18
Forum: Developers
Topic: Translation in the log
Replies: 14
Views: 4546

Re: Translation in the log

I seem to have run into this same bug in my adaptation of Nanga Parbat. I mistakenly used _() for a couple of partial phrases in the log notifications (exactly like the ‘takes’ example above) and players pointed out they were seeing those few words in their opponent’s language. I switched _() to cli...

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