Search found 11 matches

by DirkDeBelg
23 February 2021, 22:30
Forum: Discussions
Topic: Questions I should not have at this point in my BGA history
Replies: 9
Views: 1622

Re: Questions I should not have at this point in my BGA history

Once a game finished with audio chat, you can just open a second browser tab to launch a new game. If you don't close the initial tab, you can continue to chat and talk with your friends. For example, handy to decide what game to play and who's starting it.
by DirkDeBelg
02 February 2021, 18:12
Forum: Developers
Topic: Automatic Actions
Replies: 5
Views: 843

Automatic Actions

Hello Guys I'm working to implement shogun. This game has a planning phase where each player plans actions and once that is over, the 10 actions are executed in player order. There are 3 actions that require some player interactions (like movements and attack) so most of the actions (7) can be execu...
by DirkDeBelg
19 January 2021, 22:19
Forum: Developers
Topic: Update players
Replies: 2
Views: 520

Re: Update players

Thanks, I was indeed thinking about that way, but then I could expect future compatibility issues. What if I replace the player game and BGA would add common features to the player table. I think I'll stick to copying the whole players object into a custom client object and using that for my logic.
by DirkDeBelg
17 January 2021, 21:19
Forum: Developers
Topic: Update players
Replies: 2
Views: 520

Update players

Hello I added custom fields to the player table and they end-up in the gamedatas.player variable. I need to trigger an UI via an notification after that I updated some customer fields in the player table. I actually want to persist that information in the client back into the gamedatas.player object...
by DirkDeBelg
06 January 2021, 20:21
Forum: Suggestions
Topic: Persistent chat boxes
Replies: 4
Views: 741

Re: Persistent chat boxes

You can also open a new browser window and just keep chatting using the finished game open. That works for our group.
by DirkDeBelg
20 August 2020, 16:40
Forum: Developers
Topic: Irregular board
Replies: 10
Views: 3122

[Closed] Irregular board

All,

Thanks for the input - I made some progress using SVG's on top of the JPEG. That seems to work - some fine-tuning todo to make it pixelperfect.

Thanks
Dirk
by DirkDeBelg
18 August 2020, 13:54
Forum: Developers
Topic: Irregular board
Replies: 10
Views: 3122

Re: Irregular board

Hi

I need to put stuff in the shapes as well, currently done by using Div's with %. Due to the size, it's also not straight forward. As example, the attached could be used to illustrate what I mean. As I can't share the actual map, this is illustrative.
by DirkDeBelg
17 August 2020, 19:27
Forum: Developers
Topic: Irregular board
Replies: 10
Views: 3122

Re: Irregular board

Think of it as a risk or smallworld. Many regions, sometimes large, sometimes small, multiple and complex borders...
by DirkDeBelg
17 August 2020, 19:06
Forum: Developers
Topic: Irregular board
Replies: 10
Views: 3122

Irregular board

Hello I'm working on a game that has a board with very irregular shapes and spaces - like a map with countries. I can position certain DIV on top of the map and while that works to some extend to position game-pieces, it's not very user friendly to capture user interaction. For example, highlighting...
by DirkDeBelg
01 July 2020, 17:19
Forum: Developers
Topic: BGA Studio broke.
Replies: 3
Views: 1245

Re: BGA Studio broke.

Seems fixed now

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