Search found 28 matches

by Ratincage27
16 October 2026, 16:26
Forum: Hegemony: Lead Your Class to Victory
Topic: Arena Mode
Replies: 11
Views: 480

Re: Arena Mode

It's true that 4 player would be better. But there doesn't seem to be sufficient active players to make it viable. Currently, searching for a 2P real time arena match can still take substantial time already. If it takes >15mins to find 1 other player, finding 3 other players would become a much big...
by Ratincage27
03 October 2026, 22:31
Forum: Hegemony: Lead Your Class to Victory
Topic: How does Demonstration work?
Replies: 5
Views: 200

Re: How does Demonstration work?

Yes, abiguous. By "other players" I did not mean "each player." I inteded to indicate that the three conditions could be met (just once) by the combined efforts of more than one player. At least according to my understanding of the rulebook that works, though the situation. For e...
by Ratincage27
03 October 2026, 22:17
Forum: Hegemony: Lead Your Class to Victory
Topic: State Food and Luxury not visible in 3 player games
Replies: 4
Views: 157

Re: State Food and Luxury not visible in 3 player games

The rulebook isnt super clear on this point but I believe the state only get purchasable food and Luxury in the 4 player game. In 2p my CC opponent played the card (forgot what it's named) that lets them sell up to 6 luxery to the state at $10 each. When later that round I went to buy luxery, the op...
by Ratincage27
01 October 2026, 05:14
Forum: Hegemony: Lead Your Class to Victory
Topic: How does Demonstration work?
Replies: 5
Views: 200

Re: How does Demonstration work?

Condition: “…if the number of your unemployed Workers is higher than the number of available Worker slots for your Class (regardless of skill) by at least 2. If this criteria is met, performing this action allows you to place the Demonstration token in the unemployed Workers area.” Penalty: “… the ...
by Ratincage27
11 April 2026, 17:18
Forum: 7 Wonders
Topic: comerce
Replies: 5
Views: 331

Re: comerce

Just making the 2nd stage of Alexandria night cost 2 ore would be such a simple fix. Might not be the ideal fix but I think it would make Alex more balanced.

And for Alex day side, maybe 2 ore for first stage and 2 stone or 2 timber for the second stage?
by Ratincage27
09 April 2026, 17:22
Forum: 7 Wonders
Topic: Choosing the wonder
Replies: 12
Views: 829

Re: Choosing the wonder

Hmmm, I was pretty hostile to this idea but an auction for picking wonders is actually an interesting idea.
by Ratincage27
30 March 2026, 19:17
Forum: 7 Wonders
Topic: giza better night or day
Replies: 5
Views: 437

Re: giza better night or day

I agree with almost everything, there's nothing wrong here, just in my personal experience, I never play Giza day, I think it defeats the entire purpose of Giza. I can't find a world where day side is best for reds than night side: you need the same exact resources but you miss 5 wonder points whic...
by Ratincage27
27 March 2026, 22:38
Forum: 7 Wonders
Topic: Choosing the wonder
Replies: 12
Views: 829

Re: Choosing the wonder

This isn't the perfect example of my point but shows a heavy red strategy with the Ephesos night's motive to take stone and tendency to have a gold advantage working out in my favor. https://boardgamearena.com/gamereview?table=827729876
by Ratincage27
27 March 2026, 22:15
Forum: 7 Wonders
Topic: Choosing the wonder
Replies: 12
Views: 829

Re: Choosing the wonder

I think most highly skilled players — which I'm defining roughly as usually over 400 ELO — tend to agree that it's more balanced now in the new edition but the differences are still substantial. Guessing for that group, roughly the following tiers would be a popular choice: 1st - Hali ( n ight) 2nd...
by Ratincage27
27 March 2026, 21:51
Forum: 7 Wonders
Topic: giza better night or day
Replies: 5
Views: 437

Re: giza better night or day

I slightly prefer Giza over Olympia and moderately prefer it over Alex. I like that it's easier to pivot strategies to adapt to opponents with Giza than with Olympia. My suggestions are tailored for 3-player, but I'd note that resources per player are most bountiful in a 4-player setup, which tends ...

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