It seems like the state transition engine requires redundant "next player" states, ie
"play" -> "nextplayer" -> "play" is the sample state transition, where "nextplayer" is
completely automatic. But if I remove the "nextplayer" state, (and invoke the logic from nextplayer )
something complains "Impossible to change active player during activeplayer type state "
I want to get rid of the "nextplayer" state because state after "nextplayer"
is the next interesting state.
"play" -> "nextplayer" -> "play" is the sample state transition, where "nextplayer" is
completely automatic. But if I remove the "nextplayer" state, (and invoke the logic from nextplayer )
something complains "Impossible to change active player during activeplayer type state "
I want to get rid of the "nextplayer" state because state after "nextplayer"
is the next interesting state.