Drawing green or multi chance is actually 2/7 in my books which is ~28%. Anyway that's not a problem at all. Because IF they don't clue me than it means I don't have 1s (at least none that they want to clue now), so cluing 1 instead of green is perfectly fine.Stroom wrote: ↑10 December 2021, 15:53 Overall - if you give a red clue and then the other player immediately plays it (in some cases it does not make sense to clue back as the first turn - trying to make you discard chop) and you intend to use green clue after that, the odds of the player drawing another green or multi is about 40%. This means that the green clue would probably not be possible. You have to use 1. and later a 2 clue anyway.
The effect is, they know whether and how to clue your 1s or not. So it improves their first action. Some examples are shown by wreckage. Worst case would even be if you have r1 or g1 on chop and no other 1. If they clue that in response after a 1-clue on their r1g1, that would even lose 2 clue-token AND add a bomb. One for clueing it to begin with and one for not getting a clue-token for discarding it when it's bombed instead.So it's like giving 1 clue and 2 clue but then you also used red and green for the same effect. Only multi 3 is saved.
In addition the red-mark on the 2 has the positive effect that a later 2-clue is definitely for the red 2 no matter whether another 2 was drawn or not. And that's even a GAIN that might pay off IF a 2 is drawn in the next 2 cards (after r1 and g1 is played), because it means you get a tag on another 2 for free, which is a nice potential side-effect. And also you can't be screwed by m2-draw which would make it hard to ever get to r2 in your approach. Yes, the chance is low, but still.