Yeah, that "fundamental energy-quality" is obviously not regarded and doesn't need to be. The whole K-Factor-Thing is also a disregardment of such a rule. Also when everybody starts at 0 ELO there NEEDS to be a way to create ELO ouf of nothingwentley wrote: ↑10 December 2021, 09:07 Self-rating has already mentioned, but here is my suggestion. A better way would be to modify the ELO system, so that a beginner only gains ELO, and nobody loses ELO to them, until they at least reach Apprentice level or perhaps (even better) something like 50 ELO plus. I don't see this is too hard to implement. Its not like ELO is some fundamental quality like energy, which can't be created or destroyed, only transferred! I mean it may seem its been created like that, like some crypto-currency, but I feel it should not break the system to introduce this change. After all, no one lose ELO below average level, so it can be done.
So I want to throw in again my previous suggestion:
This would ensure that you gain/lose proper amount of ELO, if you lose to 100-ELO-player that is already 50 games in but only win/lose much fewer points if you lose to 100-ELO-player that has played only 5 games.