Qualitaetsgarant wrote: ↑12 December 2021, 20:00
Interesting discussion for sure.
I strongly disagree with Stroom letting 3s go. Why would I do that? If the 3 i am discarding is the bottom card of the deck, my max. score i can reach now is 28. Definetly not what i want to achieve - playing for 30 should be your main goal of the game if you play advanced Hanabi.
The main problem at BGA is that there are only few conventions that are universally agreed by the community. For getting deeper into Hanabi i suggest finding a main partner to practice with instead of playing with random partners once in a while. You wont be able to get insight into Hanabi if your partner doesn't understand more difficult situations.
Example: The listed hand 4 3 2 5 1 2 .
I would start with 1 clue here and continue with 3. Why would i give an early 3 clue save here? Early save = all the cards closer to the chop must be important. So my partner takes 3 silent saves and continues discarding the 4. I am able to save the 2s, 5s and the 3 with just 1 clue. This method is far superior than the listed methods so far.
1. I have written notes about playing with you before. You did not try to prevent double discard situations. This would probably lose points more often.
2. What is the probability of the other same card being in the end of the deck? 1/59 = 1.69%. What is the probability of a players hand being filled (almost) fully with marked cards? Almost in every game. If you propose saving every 3, you have no room left in your hand for 5s, 2s or even 4s that have a duplicate already discarded. You are constantly wasting clues to make non-critical cards discardable. And in the end you will lose even more points than the potential 2 point loss from dicarding a 3 early.
3. If you add many 3s into the mix that are not necessarily important or the other player might even mark them in YOUR hand as well... It's just a lot of confusion. Especially if you start marking the 3s in early game.
Your example: What you are proposing is that both players waste 3-4 clues to play around your play. You want to immediately tell the other player that only the leftmost card can be discarded. I do not really agree with this as it does not say ANYTHING about the cards right to the 3. And as they are 2s which can be discarded as needed, the other player doesn't know so he might save them even if you play them from your hand. What do you think happens if the newest card is a 5 or must be saved otherwise? Random discards from the right. You should rarely give a clue that forces the player to shift chop. If you shift the chop 3 spaces in the beginning... What you would do it create critical situations straight after the initial game.
Also: Your logic here is flawed. You use 1 clue and I will play it. But if you give a 3 clue next, I might think that my chop card is a duplicate that might need to be discarded in order for you to clue me the next clue Or maybe I have a multi 4 or something on chop and a playable 2 to the right of the 3 that is the same color as the 3 so you want me to discard the chop and then give a clue that does not clog my hand too much. Stalling to save 3s straight out of the gate makes very little sense. Make the game speed up with better clues... The best play here would be 2-1-5. And if the 3 is immediately playable, use 3. Otherwise, after using 3 clues, maybe 1-2 clues usually also used by the partner, you have to start discarding anyway. Discarding 3s happens. Discarding 4s happen. Yes, you might want to prevent that but it has to be case-by-case and you can't prevent it every time. And as I said, one cards duplicate being in the end of the deck is less than 2%. Wasting clues causes bad scores more often.
More statistics:
As 1-2-5 clues are marked in the beginning, it is quite high probability that the chop cards left are 3s or 4s (5% that the next card is the same as you discard). If you mark 3s too, then it might leave only 4s (11% that the 4s are the same). This greatly increases the chance of being bogged down with preventing double discard situations. And double discard situations happen much more often than the same 3/4 being in the end of the deck.
Overall you want to play to 30 but you have to do it in an educated way. Sometimes you have to sacrifice something for a chance at maximum score.