first clue in 2 player

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Stroom
Posts: 428
Joined: 14 July 2016, 19:10

Re: first clue in 2 player

Post by Stroom »

https://boardgamearena.com/table?table=223543685

Like... WOW... I see what you are trying to do in this game but it is just really obnoxiously bad. You are intentionally ruining the game for each other in order to try and get a perfect game. But that happens in like... one in 50 games. And THESE games would be trivial for anyone. Meanwhile I could play a deck like this as 30 point in 80% of cases.

Also, please use the stacked UI, discard displayed chronologically and logs on a second column view... It makes playing the game much more easier than the abomination of a UI that you have. When the game is in progress - bottom right, dropdown selections.
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Qualitaetsgarant
Posts: 33
Joined: 06 June 2018, 22:51

Re: first clue in 2 player

Post by Qualitaetsgarant »

Stroom wrote: 13 December 2021, 23:22 https://boardgamearena.com/table?table=223543685

Like... WOW... I see what you are trying to do in this game but it is just really obnoxiously bad. You are intentionally ruining the game for each other in order to try and get a perfect game. But that happens in like... one in 50 games. And THESE games would be trivial for anyone. Meanwhile I could play a deck like this as 30 point in 80% of cases.

Also, please use the stacked UI, discard displayed chronologically and logs on a second column view... It makes playing the game much more easier than the abomination of a UI that you have. When the game is in progress - bottom right, dropdown selections.
Once in 50 games? I am absolutely sure you cannot perform what we managed to achieve. 100% sure, taking any bet on this.

Also i dont need stacked UI, i can remember those things.
Stroom
Posts: 428
Joined: 14 July 2016, 19:10

Re: first clue in 2 player

Post by Stroom »

Well, if you abandon so many games, you apparently do not find the perfect game that would work with your conventions. What I meant by "perfect game" was that the deck has to suit your plans. But every game I have looked at, you either bomb because a clue can be interpreted multiple ways or run out of clues so you for some reason start playing quite randomly. Therefore you seem to get a finished game once in 50 tries.

Either way I don't think there's anything more fruitful in this conversation.
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Qualitaetsgarant
Posts: 33
Joined: 06 June 2018, 22:51

Re: first clue in 2 player

Post by Qualitaetsgarant »

I agree this is not fruitful. I strongly suggest you don't spread fake news about my hanabi games, though.
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Wreckage
Posts: 396
Joined: 18 January 2017, 02:10

Re: first clue in 2 player

Post by Wreckage »

Alright, alright, let's get along. :)
I think Q's goals are to score perfect and still have 12 cards left in the deck. So they are trying a system to get a clue to mean 3 things at once to get that one spectacular game. If it's fun for them, go for it.

Replaying my games you could find some crazy ones too. Last night I played with a rule that players can not have 2 different numbers marked in their hands at once. A couple days before that I played where we could only use 1 color at a time. Not knowing that, you would think "wow these guys are terrible".

My win% goes down with every game because I have been playing on training mode for a year, and games on training mode take your % down whether you win or lose. I play several variants, so many of my abandons are because as soon as we start we see we are on the wrong settings, or we quit because a friends shows up to play. So, many player histories might tell the story pretty clear, but not if a player is doing something different.
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