What games are easiest to get a real time game started on?

General discussion on board games
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FT3
Posts: 160
Joined: 28 July 2020, 19:43

What games are easiest to get a real time game started on?

Post by FT3 »

Can’t Stop can often be a pretty much instant start once the room’s open.

Buttons can be fairly quick in a 2 player game. And 6Nimmt doesn’t usually take too long, especially with a lower play count.

What other games have you found quick to start in real time?
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Romain672
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Joined: 05 April 2016, 13:53

Re: What games are easiest to get a real time game started on?

Post by Romain672 »

So this link give you the 'casual games' ranked by popularity: https://boardgamearena.com/gamelist?sec ... tutorial=0

Some of them will be more popular because of turns based, and others because of real time.

To really find fast game, you want a good 2p game. But a lot of those can be played at 2.
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frogstar_A
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Joined: 30 April 2020, 00:41

Re: What games are easiest to get a real time game started on?

Post by frogstar_A »

Yahtzee and 7 Wonders always fire quickly for me
Pteratato
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Joined: 01 December 2021, 21:28

Re: What games are easiest to get a real time game started on?

Post by Pteratato »

7 Wonders and Azul tables fill so fast they're hard to click on sometimes
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bionic20
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Joined: 12 August 2020, 23:40

Re: What games are easiest to get a real time game started on?

Post by bionic20 »

Add KoT to the list, specially the 1v1 version
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DogLikeDude
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Joined: 18 May 2021, 19:54

Re: What games are easiest to get a real time game started on?

Post by DogLikeDude »

Cant stop, sushi go, 7 Wonders, lucky numbers, and king of tokyo are instant matches to name a few! though im a bit dissapointed it takes a bit to find games of love letter most times :roll:
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FT3
Posts: 160
Joined: 28 July 2020, 19:43

Re: What games are easiest to get a real time game started on?

Post by FT3 »

I was pleased at how easy it was to get a real time two player game of Fruit Picking started, especially for a new game that I’d not heard of outside of BGA.
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