Hello,
I put this issue already on the discord channel, but due to its messages short liveness I didn't get any solutions, so I'll try here again:
When I replay a match of my game "Bao la Kiswahili" and then forward to a specific move (regular forwarding - fast forward does not work at all, I don't know why), it will start and show some moves and at one point (always differently) it will hang with displaying "No more comments" and "Game situation is updated":
https://imgur.com/a/3DJU0Ru
I then can click next move and will show that and if I do a forward again, the same behavior will appear.
One thing which might be related: Several moves of the player can be executed in a notification and the animation chain for that can last for quite some time (>10s). I do have a wait time at the end:
And there is an onEnd method kicking in after that for updating labels:
Another problem may also be related: It rarely happens in a live game (e.g. when switching a browser tab while the move is displayed), that at the end of the move, the game situation is displayed wrongly, so the number labes don't fit the shown seeds. Since this happens in the onEnd callback method above, it may be the same thing.
I have no idea what happens here and how I could change that. I'm very happy for suggestions or a review!
Thanks,
Alex
I put this issue already on the discord channel, but due to its messages short liveness I didn't get any solutions, so I'll try here again:
When I replay a match of my game "Bao la Kiswahili" and then forward to a specific move (regular forwarding - fast forward does not work at all, I don't know why), it will start and show some moves and at one point (always differently) it will hang with displaying "No more comments" and "Game situation is updated":
https://imgur.com/a/3DJU0Ru
I then can click next move and will show that and if I do a forward again, the same behavior will appear.
One thing which might be related: Several moves of the player can be executed in a notification and the animation chain for that can last for quite some time (>10s). I do have a wait time at the end:
Code: Select all
this.notifqueue.setSynchronousDuration(anim.duration + 500);Code: Select all
dojo.connect(anim, "onEnd", () => { ... }I have no idea what happens here and how I could change that. I'm very happy for suggestions or a review!
Thanks,
Alex