I'm stuck until I get better information out of the environment, or someone
offers useful advice. The current problem is that calling
self::checkAction( 'markStone' );
results in a mystery message, and aborts the action
"Unexpected error: Not a player action"
the current state is defined
// both players designate stones to remove
6 => array(
"name" => "endgame",
"description" => clienttranslate('${actplayer} designate stones that should be captured'),
"descriptionmyturn" => clienttranslate('${you} designate stones that should be captured'),
"type" => " ",
"action"=>"stEndgame",
"args" => "argPlayerTurn",
"possibleactions" => array( "markStone", "finish", "resume" ),
"transitions" => array( "markStone" => 6, "zombiePass" => 6, "finish" => 7 )
),
offers useful advice. The current problem is that calling
self::checkAction( 'markStone' );
results in a mystery message, and aborts the action
"Unexpected error: Not a player action"
the current state is defined
// both players designate stones to remove
6 => array(
"name" => "endgame",
"description" => clienttranslate('${actplayer} designate stones that should be captured'),
"descriptionmyturn" => clienttranslate('${you} designate stones that should be captured'),
"type" => " ",
"action"=>"stEndgame",
"args" => "argPlayerTurn",
"possibleactions" => array( "markStone", "finish", "resume" ),
"transitions" => array( "markStone" => 6, "zombiePass" => 6, "finish" => 7 )
),