Feature request - automatically progress if a move is 'forced'

Discussions about BGA (all languages)
Forum rules
Warning: challenging a moderation in Forum = 10 days ban
More info & details about how to challenge a moderation: viewtopic.php?p=119756
Locked
User avatar
Stuff by Bez
Posts: 117
Joined: 28 June 2020, 02:01

Feature request - automatically progress if a move is 'forced'

Post by Stuff by Bez »

Sometimes, there is only one option of what to do.

E.g. in patchwork, you might not be able to afford any patch, so you MUST take buttons. Or in azul, there is only one group of tiles to take. And you can't put it on any of your lines, so it MUST go on the discards.

In this sort of situation, it makes sense to me to automate these 'forced' moves when playing turnbased.

In a realtime game, it doesn't make much difference. But when playing asynchronously once a day or whatever, it's annoying to have the excitement of a new move to make, and then see that you get absolutely no decisions to make.
User avatar
robinzig
Posts: 459
Joined: 11 February 2021, 18:23

Re: Feature request - automatically progress if a move is 'forced'

Post by robinzig »

I agree with you, as a general rule. But this can't be put in by BGA as a general feature, it's up to the developer of each individual game to implement. And not always that easy, because there can be a lot of different cases where this can happen. Feel free to raise a suggestion for any individual games like the ones you mention, the developer may decide to do this.
Locked

Return to “Discussions”