Sorry, I don't understand very well your suggestions (what is EIEI...no??). However thanks for your reply!DexterHugo wrote: ↑01 January 2022, 08:21 I took a quick look at the rules & it would seem like your best option is:
State 1: Reveal card about to play. Active player only
State 2: React to card-multiplayer active. Choices are "react with EIEI...No" or "No reaction" (at least everyone can react at same time) If "No reaction" is the only choice, auto select it with a countdown timer (maybe?)
State 3: If EIEI...No is played, trigger state 2 again to give a chance negate that card., otherwise go to state 4
State 4: Resolve card-active player only
The other cards that are played out-of-turn only happen when bumped into a mine, so you can limit who needs to react to those and when. But I would treat it basically the same as above.
I point out that my game (Trusis) is not a card game. It is a Werewolf style game