Hiding active player hourglass

Game development with Board Game Arena Studio
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disu
Posts: 62
Joined: 10 February 2016, 08:47

Re: Hiding active player hourglass

Post by disu »

DexterHugo wrote: 01 January 2022, 08:21 I took a quick look at the rules & it would seem like your best option is:

State 1: Reveal card about to play. Active player only

State 2: React to card-multiplayer active. Choices are "react with EIEI...No" or "No reaction" (at least everyone can react at same time) If "No reaction" is the only choice, auto select it with a countdown timer (maybe?)

State 3: If EIEI...No is played, trigger state 2 again to give a chance negate that card., otherwise go to state 4

State 4: Resolve card-active player only

The other cards that are played out-of-turn only happen when bumped into a mine, so you can limit who needs to react to those and when. But I would treat it basically the same as above.
Sorry, I don't understand very well your suggestions (what is EIEI...no??). However thanks for your reply!
I point out that my game (Trusis) is not a card game. It is a Werewolf style game
DexterHugo
Posts: 17
Joined: 11 April 2020, 15:48

Re: Hiding active player hourglass

Post by DexterHugo »

Oh sorry- I referenced the OP who was working on Sheep Boom Bah - it was a card in that game. My confusion between their issue and yours ...
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