I'm not sure if this is the right place to leave feedback on the actual implementation of individual games; if not, please let me know and I'll move this post.
Two players each got bitten by a weird implementation of the raiding system.
Once you declare your raid a success, you can no longer add swords/stone to it. This can have a huge impact if you're trying to get one of the big 8–9 sword treasures and are stuck instead getting the dinky 6. On its own it wouldn't be a problem, except that for some reason you can't undo after reporting the raid a success.
To fix this, one of two things should be done:
1) Allow swords/stone to be added to the die roll after reporting the success of the raid. This would be ideal, but if for some technical reason it won't work, then
2) Allow undo to the game state prior to the point when success was declared. No new information has been revealed, so there's no reason why an undo shouldn't be allowed here.
Overall, though, this is an amazing implementation of an amazing game. I cannot even begin to imagine how much work it must have taken to put this thing together—my huge thanks to the developer!
Two players each got bitten by a weird implementation of the raiding system.
Once you declare your raid a success, you can no longer add swords/stone to it. This can have a huge impact if you're trying to get one of the big 8–9 sword treasures and are stuck instead getting the dinky 6. On its own it wouldn't be a problem, except that for some reason you can't undo after reporting the raid a success.
To fix this, one of two things should be done:
1) Allow swords/stone to be added to the die roll after reporting the success of the raid. This would be ideal, but if for some technical reason it won't work, then
2) Allow undo to the game state prior to the point when success was declared. No new information has been revealed, so there's no reason why an undo shouldn't be allowed here.
Overall, though, this is an amazing implementation of an amazing game. I cannot even begin to imagine how much work it must have taken to put this thing together—my huge thanks to the developer!