SEVEN WONDER ARCHITECTS: Angry 'Burbs!

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DrClick
Posts: 1237
Joined: 07 July 2011, 14:30

SEVEN WONDER ARCHITECTS: Angry 'Burbs!

Post by DrClick »

Image

This is a new take on the well-known licence SEVEN WONDERS!
Published by Rov.. Repos Prod, this all new title designed (again) by Antoine Bauza will bring many new ways for you to rule your empire!

In 7 Wonders: Architects, two to seven players compete to become a leader of the ancient world by completing an architectural marvel that will last through the ages. This is nothing new, as it is the main plot for the whole series.

However, this time players are given an unbuilt wonder at the start of the game and must collect resources to build their society, develop military power to manage conflicts, oversee resource management, research scientific improvements, and collect victory points.
When you fill up one part of your wonder with the required resources, you build it by turning it face up, starting from the bottom tile building up.

Simpler? Or simply better?
There are a few novelties going on here: choices are more impactful, but limited to one of the cards positioned between you and your opponents. Will you take it from the left to remove an option for the player on... your left, or will you go for that clay on your right?
It is all about simple dilemmas which allow the game to be played faster than the original.

Each player has a different Wonder to complete, which brings diversity to the game and helps you define the best choices to make.
But beware of the military resources and watch out for who has the meowing cat pawn!

With its shorter rules, there is no doubt the game should be tried by anyone that has already played any 7 Wonders game. But it is also a must-play for anyone that has never tried any other games from the licence.

The game is simply brilliant, and there is more to discover while playing it.
A lot more.

Why not click this link to discover it? The game is brand-new and just received a nomination for Cannes As d'Or Award.
https://boardgamearena.com/gamepanel?ga ... architects

As mentioned already, the game is published by Repos Prod. and we would like to thank them, as well as Antoine Bauza for bringing it to the platform.
We would of course thank the developers, darhf and lordalx for their very good implementation of the game, as it plays here like in real life (you can make the sounds effects yourself around the table, as we are pretty sure anyone should be able to mimic a "meow", a "popow", or a fight sound - or you can simply turn them off).

The game in beta was already a success, and there is no wonder more people will join to build their own... wonders.

See you next week for another amazing release.
And from now on...
Let's be the architects of 7 Wonders!
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Divadov
Posts: 21
Joined: 05 January 2022, 12:58
Location: Barcelona

Re: SEVEN WONDER ARCHITECTS: Angry 'Burbs!

Post by Divadov »

Thanks for the game!!!
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: SEVEN WONDER ARCHITECTS: Angry 'Burbs!

Post by GTSchemer »

Unfortunately, there's no option to disable sound effects (and the corresponding delay the battle effect causes). You can only mute the site, but you still get the delay I think.
luiscarlosqg
Posts: 2
Joined: 12 June 2020, 23:06

Re: SEVEN WONDER ARCHITECTS: Angry 'Burbs!

Post by luiscarlosqg »

Simpler, yes. But definitely not better...
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TraderJack
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Joined: 10 May 2016, 07:45

Re: SEVEN WONDER ARCHITECTS: Angry 'Burbs!

Post by TraderJack »

luiscarlosqg wrote: 27 January 2022, 01:49 Simpler, yes. But definitely not better...
Ikr. Last game made me rage a bit cause one player played 5 cards consecutively to end the game before my turn. (and I only need 1 resource)
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KongKing123
Posts: 577
Joined: 04 April 2020, 19:43

Re: SEVEN WONDER ARCHITECTS: Angry 'Burbs!

Post by KongKing123 »

Nice implementation, but please go through the many justified reports: https://boardgamearena.com/bugs?game=1520

Unfortunately, the game itself is very lackluster and may as well be a dice rolling game.
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red_gamer
Posts: 5
Joined: 18 April 2012, 05:56

Re: SEVEN WONDER ARCHITECTS: Angry 'Burbs!

Post by red_gamer »

I don't know one person who plays this for the first time and actually likes it. Caused game rage for both my wife and friend. But it's so quick and oddly satisfying to win, so you find yourself playing again...and again. I have ranking points close to 300 so it has to have SOME skill.
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MOOMACLEM
Posts: 8
Joined: 24 September 2020, 15:28

Re: SEVEN WONDER ARCHITECTS: Angry 'Burbs!

Post by MOOMACLEM »

red_gamer wrote: 30 January 2022, 00:15 I don't know one person who plays this for the first time and actually likes it. Caused game rage for both my wife and friend. But it's so quick and oddly satisfying to win, so you find yourself playing again...and again. I have ranking points close to 300 so it has to have SOME skill.
I LOVED it from my first game at the table. And still love it over 600 games later - on here and in "real" life. It's an exhilarating, infuriating rollercoaster! :D
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jbrodack
Posts: 8
Joined: 15 June 2011, 21:12

Re: SEVEN WONDER ARCHITECTS: Angry 'Burbs!

Post by jbrodack »

Easy to learn and addicting
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Scud422
Posts: 1
Joined: 09 August 2020, 01:06

Re: SEVEN WONDER ARCHITECTS: Angry 'Burbs!

Post by Scud422 »

Please implement a score counter next to everyone's names like you have for other games.
I just played a game where I could have ended the game 4 times by getting a card to build the last stage of my wonder, but each time I had to take a couple minutes to add up everyone's scores first to see if I would have even won by ending the game (I wouldn't have).
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