parallel support for color choice

Discussions about BGA (all languages)
Forum rules
Warning: challenging a moderation in Forum = 10 days ban
More info & details about how to challenge a moderation: viewtopic.php?p=119756
Locked
Frisky070802
Posts: 9
Joined: 25 July 2021, 04:01

parallel support for color choice

Post by Frisky070802 »

I am accustomed to selecting a particular preferred color, and until recently I'd never played with someone who beat me to it. Now in my turn-based game I have to have a standing note pop up: "Remember you're green!" but why? There is no reason the game can't show me blue and show her blue as well, other than some coding complexity.

I found another thread, which unfortunately is locked, but which hits exactly on what I came here to ask about:

https://boardgamearena.com/forum/viewto ... lor#p88262

Is it that complex? If so, I think color choice should be removed completely rather than having it depend on who starts a table. In some games, it actually doesn't matter (it's text on the side about what has happened), but in games such as Caylus where the color of buildings or existing markers indicates friend or foe, it's confusing as all get out.
User avatar
Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: parallel support for color choice

Post by Tisaac »

Frisky070802 wrote: 30 January 2022, 15:53 I am accustomed to selecting a particular preferred color, and until recently I'd never played with someone who beat me to it. Now in my turn-based game I have to have a standing note pop up: "Remember you're green!" but why? There is no reason the game can't show me blue and show her blue as well, other than some coding complexity.

I found another thread, which unfortunately is locked, but which hits exactly on what I came here to ask about:

https://boardgamearena.com/forum/viewto ... lor#p88262

Is it that complex? If so, I think color choice should be removed completely rather than having it depend on who starts a table. In some games, it actually doesn't matter (it's text on the side about what has happened), but in games such as Caylus where the color of buildings or existing markers indicates friend or foe, it's confusing as all get out.
It would be as much confusing if player couldnt refer to other players by using their color in a discussion during/After a game.
User avatar
Vandaley
Posts: 118
Joined: 23 November 2020, 02:22

Re: parallel support for color choice

Post by Vandaley »

A middle ground would be to allow for lots more colors. Some games might not allow it as they only want the colors provided in the actual game, but if games allowed it, upping the possible colors could help this as it would just create fewer possible conflicts.
Frisky070802
Posts: 9
Joined: 25 July 2021, 04:01

Re: parallel support for color choice

Post by Frisky070802 »

Vandaley wrote: 30 January 2022, 22:00 A middle ground would be to allow for lots more colors. Some games might not allow it as they only want the colors provided in the actual game, but if games allowed it, upping the possible colors could help this as it would just create fewer possible conflicts.
I like that idea!
Locked

Return to “Discussions”