I've been playing a lot of turn-based Tapestry in the Arena lately, and I add a new game fairly regularly. I click on PLAY NOW, make sure it's in arena mode, click on the button for Tapestry, and go to play one of my turns or leave the site. I'm in something of a routine.
Last night, I played a real-time game of Lost Ruins of Arnak. This morning I took my turn-based turns, and then went to add another game of Arena Tapestry. I left the computer to go do other stuff.
I came back to the computer and discovered I had lost a game. What? Where? An Arena game? Let me see . . . Oh! I didn't realize that when I had added another Arena game that I was still in real-time mode! The game had begun and I lost because I didn't play within the few minutes I had for my turn. Doh!
Suggestion: Since real-time Arena games have no check between clicking the button and the clock counting down for your turn, add a prompt to confirm when clicking to begin a real-time Arena game. I imagine this to be similar to the prompt/warning when starting a Beta game. Or perhaps there's a different way to give players a heads up that they might have accidentally chosen real-time when they intended to start a turn-based.
Last night, I played a real-time game of Lost Ruins of Arnak. This morning I took my turn-based turns, and then went to add another game of Arena Tapestry. I left the computer to go do other stuff.
I came back to the computer and discovered I had lost a game. What? Where? An Arena game? Let me see . . . Oh! I didn't realize that when I had added another Arena game that I was still in real-time mode! The game had begun and I lost because I didn't play within the few minutes I had for my turn. Doh!
Suggestion: Since real-time Arena games have no check between clicking the button and the clock counting down for your turn, add a prompt to confirm when clicking to begin a real-time Arena game. I imagine this to be similar to the prompt/warning when starting a Beta game. Or perhaps there's a different way to give players a heads up that they might have accidentally chosen real-time when they intended to start a turn-based.