Alternate Setup Request: No Futurists

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LordRobb
Posts: 3
Joined: 27 January 2015, 07:14

Alternate Setup Request: No Futurists

Post by LordRobb »

Would love to see this as just a variant setup option. Just eliminate the Futurists prior to distributing the pair players receive.

Greatly appreciated!
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Varianor
Posts: 29
Joined: 12 December 2020, 01:19

Re: Alternate Setup Request: No Futurists

Post by Varianor »

How about the option to deselect more than just Futurists? Some people don't care for Nomads, or Isolationists, for example.
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LordRobb
Posts: 3
Joined: 27 January 2015, 07:14

Re: Alternate Setup Request: No Futurists

Post by LordRobb »

Would definitely solve my issue lol.
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cybrweez
Posts: 42
Joined: 30 March 2020, 14:01

Re: Alternate Setup Request: No Futurists

Post by cybrweez »

I do think Futurists are the best, so maybe changing the Adjustments is better approach. No extra resources at beginning for instance (it gets 2 now).
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Borumjvh
Posts: 2
Joined: 21 April 2020, 20:30

Re: Alternate Setup Request: No Futurists

Post by Borumjvh »

I believe Futurist are extreme overpowered. Never lost a game with them, never won a game against them.
When reading BGG forum, most ban it as 'house rule'
Schooey
Posts: 1
Joined: 12 February 2022, 01:06

Re: Alternate Setup Request: No Futurists

Post by Schooey »

I completely agree. Futurists are the only faction I cannot win against. And in 2 player the score gap is even more dismal. I refuse to play the futurists even if it means I take a faction that is weak or not my preferred play style over futurists. They snag all the big landmarks (unless an opponent can get dystopia + espionage).
stefgirk
Posts: 1
Joined: 12 January 2022, 12:42

Re: Alternate Setup Request: No Futurists

Post by stefgirk »

Easy win with Historians against Futurists ☺️
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