In fact, it is on alpha since one month now, but without 'official' announcement.
I just finished implementation of missiles, so game is more interesting (you can play scenarios 1 to 3).
Like my other wargame (USE), you can play solo even multiplayer scenarios.
Link on BGA: https://boardgamearena.com/gamepanel?game=talon
Link on BGG: https://boardgamegeek.com/boardgame/145976/talon
Link on GMT: https://www.gmtgames.com/p-910-talon-3rd-printing.aspx
Screenshoot:
Please, don't try it on smartphone.
DONE:
3. SEQUENCE OF PLAY
3.1 Rounds, Impulses, and Turns
3.2 Sequence of Play Outline
4. THE IMPULSE DISPLAY AND INITIATIVE
4.1 THE IMPULSE DISPLAY
4.2 Initiative Control
5. SHIPS
5.1 Ship Properties
5.2 Hull designations
5.3 Firing Arc and Shield Arc
5.4 Power Curve
6. POWER
6.1 Spending Available Power (AP)
6.2 Reinforce a Shield Arc
7. MOVEMENT AND TURNING
7.1 Moving
7.2 Turning
7.3 Side Slip
7.4 Collisions
7.5 Floating Map (replaced by INFINITE map)
8. FIRING
8.1 Charge Bar
8.2 Target Selection
8.3 Firing Procedure
8.4 Damage and Criticals
8.5 Critical Damage Table
8.6 Ship Destruction
8.7 Repair of Critical Damage
9. THE POWER PHASE
9.1 In General
9.2 Charge Weapons
9.3 Adjust Power Curve
9.4 End Turn Activities
10. BATTERIES AND AFTERBURNERS
10.1 Batteries
10.2 Afterburners
DOTO:
• Explosion Damage
• Select New Missile Target
MISC:
Two columns/rows shield if more than 6
Two columns red/yellow bars if more than 2/3
Animation for collisions
Multiple markers on same ship
Critical roll 10: FTL Offline
ROTATION BUG
A ship cannot choose a Speed that would cause it to have negative Power.
I just finished implementation of missiles, so game is more interesting (you can play scenarios 1 to 3).
Like my other wargame (USE), you can play solo even multiplayer scenarios.
Link on BGA: https://boardgamearena.com/gamepanel?game=talon
Link on BGG: https://boardgamegeek.com/boardgame/145976/talon
Link on GMT: https://www.gmtgames.com/p-910-talon-3rd-printing.aspx
Screenshoot:

Please, don't try it on smartphone.
DONE:
3. SEQUENCE OF PLAY
3.1 Rounds, Impulses, and Turns
3.2 Sequence of Play Outline
4. THE IMPULSE DISPLAY AND INITIATIVE
4.1 THE IMPULSE DISPLAY
4.2 Initiative Control
5. SHIPS
5.1 Ship Properties
5.2 Hull designations
5.3 Firing Arc and Shield Arc
5.4 Power Curve
6. POWER
6.1 Spending Available Power (AP)
6.2 Reinforce a Shield Arc
7. MOVEMENT AND TURNING
7.1 Moving
7.2 Turning
7.3 Side Slip
7.4 Collisions
7.5 Floating Map (replaced by INFINITE map)
8. FIRING
8.1 Charge Bar
8.2 Target Selection
8.3 Firing Procedure
8.4 Damage and Criticals
8.5 Critical Damage Table
8.6 Ship Destruction
8.7 Repair of Critical Damage
9. THE POWER PHASE
9.1 In General
9.2 Charge Weapons
9.3 Adjust Power Curve
9.4 End Turn Activities
10. BATTERIES AND AFTERBURNERS
10.1 Batteries
10.2 Afterburners
DOTO:
• Explosion Damage
• Select New Missile Target
MISC:
Two columns/rows shield if more than 6
Two columns red/yellow bars if more than 2/3
Animation for collisions
Multiple markers on same ship
Critical roll 10: FTL Offline
ROTATION BUG
A ship cannot choose a Speed that would cause it to have negative Power.