Riichi Mahjong, a Japanese variant of mahjong, which is similar to rummy, is now in beta
https://boardgamearena.com/gamepanel?game=riichimahjong
https://boardgamearena.com/gamepanel?game=riichimahjong
Post by jegharenplan »
Yes, this is clearly an issue when starting out. As you say, the scoring is complicated and online Mahjong clients do it automatically for you. In RL it's something players are expected to handle more through memorization than explicit calculation, if not, there are scoring tables to use as shortcuts. Some clients don't even break down the score. I found it important to break down the scoring into all its nitty-gritty details because it's something that I found very awkward when starting out (not fully understanding why a hand is worth what). Imo, the full breakdown is too long for the log and a condensed version doesn't really answer the questions one might have.The Paper wrote: ↑30 March 2022, 14:20 I've been able to use the replay feature to see end-of-hand scoring, but maybe that's one more step than should be necessary? I suggest that at the end of a hand, there be a quick phase where the scoring is displayed, and each player must click past it to indicate they've seen it. Or at least, in turn-based this sounds like a good idea. It'd probably be redundant in realtime.
I have a decent handle now on the basic mechanics of the game, but scoring is complicated and not easy to learn. I definitely think scoring for each hand should be a mandatory thing for players to see, so it's easier to understand.
you may also display detailed scores in player's log