I play 6 Nimmt! alot, and am wondering about the manner in which rank evolution is calculated.
It appears that evolving up is very slow and evolving down is unforgivably fast, and that there is little or no change for those who place third place out of five.
If the calculation considered the possibility that a rank of 100 may simply indicate an expert on their way up to 400, then a rank of 300 ought not be docked as much for a loss because they actually had a low percentage chance of winning in the first place.
I would recommend a calculation possibly corrected thus:
Opponent rank effect on rank
< 100 25%
< 200 50%
< 250 75%
All Else Same as current
Then those at the bottom ranks would improve dramatically in wins against high ranking players. Those at the top could play low ranking experts without fear of dramatically losing their rank. And corrections to relative ranks would be made as experts played each other. This would make game playing more enjoyable for all.
Thank-you for your consideration.
It appears that evolving up is very slow and evolving down is unforgivably fast, and that there is little or no change for those who place third place out of five.
If the calculation considered the possibility that a rank of 100 may simply indicate an expert on their way up to 400, then a rank of 300 ought not be docked as much for a loss because they actually had a low percentage chance of winning in the first place.
I would recommend a calculation possibly corrected thus:
Opponent rank effect on rank
< 100 25%
< 200 50%
< 250 75%
All Else Same as current
Then those at the bottom ranks would improve dramatically in wins against high ranking players. Those at the top could play low ranking experts without fear of dramatically losing their rank. And corrections to relative ranks would be made as experts played each other. This would make game playing more enjoyable for all.
Thank-you for your consideration.