Two card games, Heckin Hounds and Hoola, are now in beta!
Heckin Hounds is a 2-7 player trick-taking game exploring the perils of professional dog walking in the Underworld.
Basically players cannot see their own hands but other players' hands.
The shift leader of the round can see all hands (including theirs) but must hint other players their cards a bit, similar to Hanabi.
After receiving hints and optionally exchanging cards, players bid tricks, play cards and scores accordingly.
Players who end the game with the highest or negative score are eliminated, then the player with the lowest score wins.
Link: https://boardgamearena.com/gamepanel?game=heckinhounds
Hoola is a Korean 2-5 player rummy game.
This game is significantly faster and more dynamic compared to other rummy games because of its game-stopping mechanism and turn interception.
The default option is best for 4-5 player real-time games because of its turn interception mechanism.
However, there are a plethora of options including non-interrupt variant for players don't want to be interrupted and alternative scoring and multipliers for large number lovers!
Link: https://boardgamearena.com/gamepanel?game=hoola
Heckin Hounds is a 2-7 player trick-taking game exploring the perils of professional dog walking in the Underworld.
Basically players cannot see their own hands but other players' hands.
The shift leader of the round can see all hands (including theirs) but must hint other players their cards a bit, similar to Hanabi.
After receiving hints and optionally exchanging cards, players bid tricks, play cards and scores accordingly.
Players who end the game with the highest or negative score are eliminated, then the player with the lowest score wins.
Link: https://boardgamearena.com/gamepanel?game=heckinhounds
Hoola is a Korean 2-5 player rummy game.
This game is significantly faster and more dynamic compared to other rummy games because of its game-stopping mechanism and turn interception.
The default option is best for 4-5 player real-time games because of its turn interception mechanism.
However, there are a plethora of options including non-interrupt variant for players don't want to be interrupted and alternative scoring and multipliers for large number lovers!
Link: https://boardgamearena.com/gamepanel?game=hoola