I've been setting up fast turn-based games with playing hours in my time zone. I'm finding in most of those games that one or more of the players use up all of their time by not playing during the game hours and not playing often enough. Often, the game ends with someone forced out of the game on time and the game left in a broken state.
So far, my recourse has been to "Skip Turns Of Players Out Of Time" for the reputation penalty and assigning a thumb down on the player's profile. Is there anything else that can be done?
It feels like people don't bother reading the description for a game before joining. It's quite frustrating to not be able to finish my turn-based games.
So far, my recourse has been to "Skip Turns Of Players Out Of Time" for the reputation penalty and assigning a thumb down on the player's profile. Is there anything else that can be done?
It feels like people don't bother reading the description for a game before joining. It's quite frustrating to not be able to finish my turn-based games.