In a turn-based game, if I make a trade offer and another player counter-offers, my timer starts. I'm not seeing a way to reject that counter offer to stop my timer, but I still want to keep my original offer active as I'm waiting for some of the other players to react to it first. Am I missing something? The trading UI is a little confusing.
This is probably not an issue for real-time, but for a fast turn-based game I don't want to leave my timer going and it keeps me with an active game.
This is probably not an issue for real-time, but for a fast turn-based game I don't want to leave my timer going and it keeps me with an active game.