Main issues

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kelebel
Posts: 5
Joined: 11 November 2021, 00:37

Re: Main issues

Post by kelebel »

Played for the first time last night.. Aesthetic is great and a lot of the processes are really well designed.

The biggest issue for me (like others) was how slow the rounds went. Players offering endless different types of trade every turn when they keep getting rejected, and also players not responding to trade offers (maybe not noticing) wasted minutes at a time.

When I play IRL, we tend to make everyone's resource cards visible to everyone else. It's not like it's really protected information, you can work out 95% of people's hand by keeping track of what they get off each dice role. Even if people don't want hands to be visible, there's not really any reason why trades couldn't be automatically declined.. the amount of info this would reveal (which couldn't be known by keeping track of dice rolls) is minimal
RobertBr
Posts: 667
Joined: 08 July 2016, 15:57

Re: Main issues

Post by RobertBr »

kelebel wrote: 23 June 2022, 13:16 When I play IRL, we tend to make everyone's resource cards visible to everyone else. It's not like it's really protected information, you can work out 95% of people's hand by keeping track of what they get off each dice role. Even if people don't want hands to be visible, there's not really any reason why trades couldn't be automatically declined.. the amount of info this would reveal (which couldn't be known by keeping track of dice rolls) is minimal
The first idea will be out of the question. BGA strictly follows physical implementations and this is trackable information in the game (you are right it is not hidden). However, I think the system for managing trades could include options, and one of them to say - reject offers I cannot meet - would be sensible.
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MWald
Posts: 44
Joined: 01 March 2021, 00:57

Re: Main issues

Post by MWald »

No ability to accept trades in turn-based, in mobile mode !
Please find a workaround for this issue.
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