Hi folks,
I'm new to BGA studio and am keen to learn more.
Years ago I designed a family game called Rogues to Riches and I think it might be a good fit for BGA: it's got a simple ruleset, uncomplicated assets, and straightforward logic. Thing is, voice chat is required. Is that something that can be implemented? I'm think of games like Concept which are hugely improved with voice chat but don't strictly require it, and iirc the BGA implementation can be played without it.
The basic idea of Rogues is that you describe how you break into a thief's lair with the tool cards in your hand. There's no right or wrong answer, but the other players wither vote for you if they like your plan or vote for the defender of the lair if they don't. So it's vital that people can communicate with each other by voice.
If this is possible, is anyone interested in learning more or taking a crack at it? 8.3 out of 10 on BGG!
Cheers,
Sam
I'm new to BGA studio and am keen to learn more.
Years ago I designed a family game called Rogues to Riches and I think it might be a good fit for BGA: it's got a simple ruleset, uncomplicated assets, and straightforward logic. Thing is, voice chat is required. Is that something that can be implemented? I'm think of games like Concept which are hugely improved with voice chat but don't strictly require it, and iirc the BGA implementation can be played without it.
The basic idea of Rogues is that you describe how you break into a thief's lair with the tool cards in your hand. There's no right or wrong answer, but the other players wither vote for you if they like your plan or vote for the defender of the lair if they don't. So it's vital that people can communicate with each other by voice.
If this is possible, is anyone interested in learning more or taking a crack at it? 8.3 out of 10 on BGG!
Cheers,
Sam