Stroom wrote: ↑24 July 2022, 17:47
silentProtest wrote: ↑24 July 2022, 15:09
It could still be coincidence (couple ten thousands rolls are not enough, to say anything non trivial). But claiming it being pure coincidence generally, without anything backing you up (on the objective side, in math/statistic sphere [not the psychological stuff; about, why people see stuff/patterns that isn't there, and why people complain about the "non randomness" - because with this part youre right, afaik]), is just as wrong to claim its 100% not coincidence - you just need data (either from actual games that bga COULD provide, or by running the algorithm that the devs used for catan), and some adequate tests for it. In the time we discussed it, one could easily write the code for it, if that access/information is given.
"Catan has too few rolls to provide a fair distribution." - never said that the distribution looks off .... (in the end of post games it just looks unsuspicious , like most looked everywhere, more or less)
"The game IS quite random so you have to deal with it." - without actually testing that, we just waste words; my aim was to help out the dev team to make the game better (still in alpha tester mode)... I should probably let this be, until either the devs react (bcs. bga wont^^) or it will stand out in competitive play in a couple of seasons, and finish my UI-Rework suggestions
You can't prove that "something isn't there". Therefore, YOU should prove that there actually is an issue.
The way you want 10k rolls to show something... but then say that the distribution itself seems OK... shows that you don't really know about how RNGs work or how to test these things. Or even how probabilities and statistics work.
dude, for freakin fucks sake, dont you even read the links posted ?!
"You can't prove that "something isn't there"." - ofc, you can proof it is random enough!:
{Frequency Test: Monobit
Frequency Test: Block
Runs Test
Test for the Longest Runs of Ones in a Block
Binary Matrix Rank Test
Discrete Fourier Transform (Spectral Test)
Non-Overlapping Template Matching Test
Overlapping Template Matching Test
Maurer's Universal Statistical Test
Linear Complexity Test
Serial Test
Approximate Entropy Test
Cumulative Sums Test
Random Excursions Test
Random Excursions Variant Test}
from :
https://www.random.org/analysis/ - guy on the first page posted it - no distribution does not NEED be a factor if you just can guess the next result, its not random enough ! (as in sequences "423156423156.." might be one, but it it really doesnt need to be a trivial one - and all pseadorandom results are some kind of sequence. and there are methods to test if that's unpredictable enough..)
... on your second part, I dont quoted - you suggest I find out how to cheat here, without the tools that could make it fun .... and share that ... for free, to be fixed ? - ofc I will
Edit:
PS: a way to see youre not really interested to look futher in, is that youre actually don't read relevant links - I very openly said, in the bug report, that I will try to change my meta, to see if that fact is worth exploiting; and if it is I will very openly do that ^^
PPS: I see where my mistake was - I should have just opened a new thread - plugging my own bug in the middle and expecting people to read it was probably stupid^^
Edit for clarification: I'm referring always to this, and not something vague and non-concrete (and not to the original post of the thread)! :
https://boardgamearena.com/bug?id=66082
Last edit, because I wont bother to make more posts here, if it's not interesting or actually worth it - I probably answered to "that" critique in some previous post, in this thread, just (re)read that one

( because same stuff/complaints/statements start to be looping)