The Problem of ELO rating
I have been thinking about players disappearing after 60 days from rating but they wont lose their ELO.
Well. the main problem is , though we got rid of forever banned and inactive players , that after some period players tends to climb up in rating even to top5 and then they will stop to play.. Before or after 60 days come , they will play 1 game. It means they discovered advantage of 60 days rule and.. its.. kinda bad, i explain .
Maybe some of you dont know , but ANY board , card , society (and similiar) game is constantly evolving itself by players.. When (never if) players like a game and they want to improve, it comes naturally they will , simply by playing it.. More interested players will even study a game , by watching replays of top ranked players and self-study by watching theirselves in replays, what they did wrong. This is how a game is evolving itself..
When we take those arguments into TIME aspect , it means when (for example) I was the best of 7000 players in Stone Age in year 2008 and i stopped playing , i would be probably this year only top50 , or even top100 place consisting of that same 7000 players. If we add more players , like the amount is now in Stone Age , i would probably be kicked off from top100 and go cry to the bed.
So back to the 60 days rule - After climbing up , top ranked players will play 1 game per 60 days , so actually ELO ranking becomes wrong at this point and TIME aspect. When they keep doing it , they will be still the first, because they also tend to find a low-ranked player to keep/go back into ELO rating , BUT their skill will be much lower than players between top10 - top50 trying to reach best places in rating , because those players strive to go higher and they have to play against superior opponents , which evolves them. Meanwhile top ranked players keep their ELO and skills also, not evolving.
In the end, this is clearly exploiting ELO rating advantage towards lower ranked players.. It doesnt achieves the spirit and matter of skills , rivalvy , improving and many other skills.
SOLUTION
I have seen kind of negating ELO score affecting any player on unnamed website providing Browser Card Game.. The only difference is that there are weekly tournaments and whole ELO rating resets each week.. It means i don't know how would it work for Overall non-reseting ELO rating.. But i guess it would go well.
The system run like :
Any player who didnt play a game after "determined" time , will start to lose ELO back to the default (in our meaning back to 1500).
They had weekly tournaments, so it means when i started to climb up Monday from 1500 to 1800 and stopped playing, in Thursday my ELO started to go down to 1500... My ELO score dropped after each day , but gradually.. Thursday was for example -20 , but Friday -30 , Saturday -40 and Sunday -50, then tournament reseted , gave away results of standing and rewards according to them and another tournament began..
How to apply it for our Overall ELO (non-reseting) Rating ? :
Somewhere between 20 - 30 days inactivity would fit to any game (which is constantly evolving) , then ELO would start to drop down each day and grow in negative points daily..
The only question is how many points we should apply to all players regardless to their ELO , but balanced points regarding to their ELO .
If you like my idea , start to discuss , what kind of improvement do you see and/or how many points should players lose after how many days ? (i gues 20-30 days is ideal).
Thank you for reading it ,
SonGoku
I have been thinking about players disappearing after 60 days from rating but they wont lose their ELO.
Well. the main problem is , though we got rid of forever banned and inactive players , that after some period players tends to climb up in rating even to top5 and then they will stop to play.. Before or after 60 days come , they will play 1 game. It means they discovered advantage of 60 days rule and.. its.. kinda bad, i explain .
Maybe some of you dont know , but ANY board , card , society (and similiar) game is constantly evolving itself by players.. When (never if) players like a game and they want to improve, it comes naturally they will , simply by playing it.. More interested players will even study a game , by watching replays of top ranked players and self-study by watching theirselves in replays, what they did wrong. This is how a game is evolving itself..
When we take those arguments into TIME aspect , it means when (for example) I was the best of 7000 players in Stone Age in year 2008 and i stopped playing , i would be probably this year only top50 , or even top100 place consisting of that same 7000 players. If we add more players , like the amount is now in Stone Age , i would probably be kicked off from top100 and go cry to the bed.
So back to the 60 days rule - After climbing up , top ranked players will play 1 game per 60 days , so actually ELO ranking becomes wrong at this point and TIME aspect. When they keep doing it , they will be still the first, because they also tend to find a low-ranked player to keep/go back into ELO rating , BUT their skill will be much lower than players between top10 - top50 trying to reach best places in rating , because those players strive to go higher and they have to play against superior opponents , which evolves them. Meanwhile top ranked players keep their ELO and skills also, not evolving.
In the end, this is clearly exploiting ELO rating advantage towards lower ranked players.. It doesnt achieves the spirit and matter of skills , rivalvy , improving and many other skills.
SOLUTION
I have seen kind of negating ELO score affecting any player on unnamed website providing Browser Card Game.. The only difference is that there are weekly tournaments and whole ELO rating resets each week.. It means i don't know how would it work for Overall non-reseting ELO rating.. But i guess it would go well.
The system run like :
Any player who didnt play a game after "determined" time , will start to lose ELO back to the default (in our meaning back to 1500).
They had weekly tournaments, so it means when i started to climb up Monday from 1500 to 1800 and stopped playing, in Thursday my ELO started to go down to 1500... My ELO score dropped after each day , but gradually.. Thursday was for example -20 , but Friday -30 , Saturday -40 and Sunday -50, then tournament reseted , gave away results of standing and rewards according to them and another tournament began..
How to apply it for our Overall ELO (non-reseting) Rating ? :
Somewhere between 20 - 30 days inactivity would fit to any game (which is constantly evolving) , then ELO would start to drop down each day and grow in negative points daily..
The only question is how many points we should apply to all players regardless to their ELO , but balanced points regarding to their ELO .
If you like my idea , start to discuss , what kind of improvement do you see and/or how many points should players lose after how many days ? (i gues 20-30 days is ideal).
Thank you for reading it ,
SonGoku